Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage.

This commit is contained in:
Paul Chote
2011-04-16 11:48:28 +12:00
parent 8b00e1cfa5
commit 794dcac4d2
10 changed files with 35 additions and 46 deletions

View File

@@ -35,10 +35,8 @@ namespace OpenRA.Mods.RA.Render
anim.PlayFetchIndex(seqName, () => adjacentWalls);
}
public override void Damaged(Actor self, AttackInfo e)
public override void DamageStateChanged(Actor self, AttackInfo e)
{
if (!e.DamageStateChanged) return;
if (e.DamageState == DamageState.Medium && anim.HasSequence("scratched-idle"))
seqName = "scratched-idle";
else if (e.DamageState <= DamageState.Medium)