Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage.
This commit is contained in:
@@ -35,10 +35,8 @@ namespace OpenRA.Mods.RA.Render
|
||||
anim.PlayFetchIndex(seqName, () => adjacentWalls);
|
||||
}
|
||||
|
||||
public override void Damaged(Actor self, AttackInfo e)
|
||||
public override void DamageStateChanged(Actor self, AttackInfo e)
|
||||
{
|
||||
if (!e.DamageStateChanged) return;
|
||||
|
||||
if (e.DamageState == DamageState.Medium && anim.HasSequence("scratched-idle"))
|
||||
seqName = "scratched-idle";
|
||||
else if (e.DamageState <= DamageState.Medium)
|
||||
|
||||
Reference in New Issue
Block a user