Create INotifyDamageStateChanged for nearly everything else that used INotifyDamage.

This commit is contained in:
Paul Chote
2011-04-16 11:48:28 +12:00
parent 8b00e1cfa5
commit 794dcac4d2
10 changed files with 35 additions and 46 deletions

View File

@@ -37,7 +37,7 @@ namespace OpenRA.Mods.RA.Render
}
}
class RenderWarFactory : RenderBuilding, INotifyBuildComplete, INotifyDamage, ITick, INotifyProduction, INotifySold, ISync
class RenderWarFactory : RenderBuilding, INotifyBuildComplete, ITick, INotifyProduction, INotifySold, ISync
{
public Animation roof;
[Sync]
@@ -69,10 +69,8 @@ namespace OpenRA.Mods.RA.Render
}
}
public override void Damaged(Actor self, AttackInfo e)
public override void DamageStateChanged(Actor self, AttackInfo e)
{
if (!e.DamageStateChanged) return;
if (roof.CurrentSequence != null)
{
if (e.DamageState >= DamageState.Heavy)