Implement INotifyDamageStateChanged explicitly in WithSpriteBody

This commit is contained in:
reaperrr
2016-10-20 21:23:41 +02:00
parent a6b09342bc
commit 7955aeb1c3
4 changed files with 10 additions and 5 deletions

View File

@@ -83,7 +83,7 @@ namespace OpenRA.Mods.Common.Traits.Render
return int2.Lerp(0, DefaultAnimation.CurrentSequence.Length - 1, gate.Position, gate.OpenPosition);
}
public override void DamageStateChanged(Actor self, AttackInfo e)
protected override void DamageStateChanged(Actor self)
{
UpdateState(self);
}