Implement INotifyDamageStateChanged explicitly in WithSpriteBody
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@@ -54,9 +54,9 @@ namespace OpenRA.Mods.Common.Traits.Render
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turreted.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
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}
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public override void DamageStateChanged(Actor self, AttackInfo e)
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protected override void DamageStateChanged(Actor self)
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{
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base.DamageStateChanged(self, e);
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base.DamageStateChanged(self);
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turreted.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
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}
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}
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