Implement INotifyDamageStateChanged explicitly in WithSpriteBody

This commit is contained in:
reaperrr
2016-10-20 21:23:41 +02:00
parent a6b09342bc
commit 7955aeb1c3
4 changed files with 10 additions and 5 deletions

View File

@@ -54,9 +54,9 @@ namespace OpenRA.Mods.Common.Traits.Render
turreted.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
}
public override void DamageStateChanged(Actor self, AttackInfo e)
protected override void DamageStateChanged(Actor self)
{
base.DamageStateChanged(self, e);
base.DamageStateChanged(self);
turreted.QuantizedFacings = DefaultAnimation.CurrentSequence.Facings;
}
}