Implement INotifyDamageStateChanged explicitly in WithSpriteBody
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@@ -101,7 +101,7 @@ namespace OpenRA.Mods.Common.Traits.Render
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wallInfo = info;
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}
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public override void DamageStateChanged(Actor self, AttackInfo e)
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protected override void DamageStateChanged(Actor self)
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{
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DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), () => adjacent);
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}
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