diff --git a/mods/ts/weapons/ballisticweapons.yaml b/mods/ts/weapons/ballisticweapons.yaml index c2431047f6..6d47b5654d 100644 --- a/mods/ts/weapons/ballisticweapons.yaml +++ b/mods/ts/weapons/ballisticweapons.yaml @@ -1,4 +1,4 @@ -90mm: +^Cannon: ReloadDelay: 50 Range: 6c768 Report: 120mmf.aud @@ -9,7 +9,8 @@ LaunchAngle: 75 Palette: ra Warhead@1Dam: SpreadDamage - Spread: 128 + Spread: 108 + Falloff: 100, 50, 25, 12, 6, 3, 0 Damage: 36 Versus: None: 25 @@ -19,7 +20,8 @@ Concrete: 60 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect - Explosions: small_clsn + Explosions: medium_clsn + ExplosionPalette: effectalpha75 ImpactSounds: expnew14.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect @@ -27,89 +29,41 @@ ExplosionPalette: player ImpactSounds: ssplash3.aud ValidImpactTypes: Water + Warhead@4Smu: LeaveSmudge + SmudgeType: MediumCrater + InvalidTargets: Vehicle, Building, Wall + +90mm: + Inherits: ^Cannon + Warhead@2Eff: CreateEffect + Explosions: small_clsn Warhead@4Smu: LeaveSmudge SmudgeType: SmallCrater - InvalidTargets: Vehicle, Building, Wall 120mm: + Inherits: ^Cannon ReloadDelay: 80 - Range: 6c768 - Report: 120mmf.aud Projectile: Bullet Speed: 1c512 + Blockable: false + LaunchAngle: 0 Warhead@1Dam: SpreadDamage - Spread: 128 Damage: 70 - Versus: - None: 25 - Wood: 65 - Light: 75 - Heavy: 100 - Concrete: 60 - DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath - Warhead@2Eff: CreateEffect - Explosions: medium_clsn - ImpactSounds: expnew14.aud - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: small_watersplash - ExplosionPalette: player - ImpactSounds: ssplash3.aud - ValidImpactTypes: Water - Warhead@4Smu: LeaveSmudge - SmudgeType: MediumCrater - InvalidTargets: Vehicle, Building, Wall 120mmx: + Inherits: ^Cannon ReloadDelay: 80 - Range: 6c768 - Report: 120mmf.aud Burst: 2 BurstDelay: 5 - Projectile: Bullet - Speed: 682 - Image: 120mm - Shadow: true - LaunchAngle: 62 - Palette: ra Warhead@1Dam: SpreadDamage - Spread: 128 Damage: 50 - Versus: - None: 25 - Wood: 65 - Light: 75 - Heavy: 100 - Concrete: 60 - DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath - Warhead@2Eff: CreateEffect - Explosions: medium_clsn - ImpactSounds: expnew14.aud - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: small_watersplash - ExplosionPalette: player - ImpactSounds: ssplash3.aud - ValidImpactTypes: Water - Warhead@4Smu: LeaveSmudge - SmudgeType: MediumCrater - InvalidTargets: Vehicle, Building, Wall -155mm: - ReloadDelay: 110 - Range: 18c0 - Report: 120mmf.aud +^ArtilleryWeapon: + Inherits: ^Cannon Projectile: Bullet - Speed: 170 - Image: 120mm - LaunchAngle: 165 - Shadow: true Blockable: false - Palette: ra - MinRange: 5c0 Warhead@1Dam: SpreadDamage - Spread: 298 - Damage: 150 + Spread: 216 Versus: None: 100 Wood: 85 @@ -117,21 +71,23 @@ Heavy: 35 Concrete: 35 DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath + +155mm: + Inherits: ^ArtilleryWeapon + ReloadDelay: 110 + Range: 18c0 + Projectile: Bullet + Speed: 384 + LaunchAngle: 165 + MinRange: 5c0 + Warhead@1Dam: SpreadDamage + Damage: 150 Warhead@2Eff: CreateEffect Explosions: large_explosion - ExplosionPalette: effectalpha75 ImpactSounds: expnew06.aud - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: small_watersplash - ExplosionPalette: player - ImpactSounds: ssplash2.aud - ValidImpactTypes: Water - Warhead@4Smu: LeaveSmudge - SmudgeType: MediumCrater - InvalidTargets: Vehicle, Building, Wall Grenade: + Inherits: ^ArtilleryWeapon ReloadDelay: 60 Range: 4c512 Projectile: Bullet @@ -143,41 +99,27 @@ Grenade: Image: DISCUS BounceCount: 2 Warhead@1Dam: SpreadDamage - Spread: 192 + Spread: 154 Damage: 40 Versus: - None: 100 - Wood: 85 Light: 70 - Heavy: 35 Concrete: 28 DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath Warhead@2Eff: CreateEffect Explosions: large_grey_explosion ImpactSounds: expnew13.aud - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: small_watersplash - ExplosionPalette: player - ImpactSounds: ssplash3.aud - ValidImpactTypes: Water - Warhead@4Smu: LeaveSmudge - SmudgeType: MediumCrater - InvalidTargets: Vehicle, Building, Wall RPGTower: + Inherits: ^Cannon ReloadDelay: 80 Range: 8c0 Report: glnch4.aud Projectile: Bullet Speed: 384 Blockable: false - Shadow: true - LaunchAngle: 62 Image: canister Palette: player Warhead@1Dam: SpreadDamage - Spread: 128 Damage: 110 Versus: None: 30 @@ -185,16 +127,5 @@ RPGTower: Light: 90 Heavy: 100 Concrete: 70 - DamageTypes: Prone70Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: large_clsn - ImpactSounds: expnew14.aud - InvalidImpactTypes: Water - Warhead@3EffWater: CreateEffect - Explosions: small_watersplash - ExplosionPalette: player - ImpactSounds: ssplash2.aud - ValidImpactTypes: Water - Warhead@4Smu: LeaveSmudge - SmudgeType: MediumCrater - InvalidTargets: Vehicle, Building, Wall