Add support for playing a "Our ally is under attack" notification
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@@ -28,6 +28,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("The audio notification type to play.")]
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public string Notification = "BaseAttack";
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[Desc("The audio notification to play to allies when under attack.",
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"Won't play a notification to allies if this is null.")]
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public string AllyNotification = null;
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public object Create(ActorInitializer init) { return new BaseAttackNotifier(init.Self, this); }
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}
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@@ -65,7 +69,13 @@ namespace OpenRA.Mods.Common.Traits
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if (self.World.WorldTick - lastAttackTime > info.NotifyInterval * 25)
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{
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.Notification, self.Owner.Faction.InternalName);
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var rules = self.World.Map.Rules;
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Game.Sound.PlayNotification(rules, self.Owner, "Speech", info.Notification, self.Owner.Faction.InternalName);
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if (info.AllyNotification != null)
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foreach (Player p in self.World.Players)
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if (p != self.Owner && p.IsAlliedWith(self.Owner) && p != e.Attacker.Owner)
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Game.Sound.PlayNotification(rules, p, "Speech", info.AllyNotification, p.Faction.InternalName);
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if (radarPings != null)
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radarPings.Add(() => self.Owner.IsAlliedWith(self.World.RenderPlayer), self.CenterPosition, info.RadarPingColor, info.RadarPingDuration);
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