Create #9435 DisableMovementOnUpgrade, rename DisableUpgrade to DisableOnUpgrade and Fixed not showing the blocked move cursor when movement is disabled.

This commit is contained in:
Nolt
2015-09-25 12:59:31 -03:00
committed by ABrandau
parent 0e9257abcf
commit 7994d08702
7 changed files with 48 additions and 9 deletions

View File

@@ -692,12 +692,14 @@ namespace OpenRA.Mods.Common.Traits
{
readonly MobileInfo unitType;
readonly bool rejectMove;
readonly IDisableMove[] moveDisablers;
public bool OverrideSelection { get { return false; } }
public MoveOrderTargeter(Actor self, MobileInfo unitType)
{
this.unitType = unitType;
rejectMove = !self.AcceptsOrder("Move");
moveDisablers = self.TraitsImplementing<IDisableMove>().ToArray();
}
public string OrderID { get { return "Move"; } }
@@ -716,7 +718,9 @@ namespace OpenRA.Mods.Common.Traits
cursor = self.World.Map.Contains(location) ?
(self.World.Map.GetTerrainInfo(location).CustomCursor ?? unitType.Cursor) : unitType.BlockedCursor;
if ((!explored && !unitType.MoveIntoShroud) || (explored && unitType.MovementCostForCell(self.World, location) == int.MaxValue))
if ((!explored && !unitType.MoveIntoShroud)
|| (explored && unitType.MovementCostForCell(self.World, location) == int.MaxValue)
|| moveDisablers.Any(d => d.MoveDisabled(self)))
cursor = unitType.BlockedCursor;
return true;