diff --git a/OpenRa.FileFormats/IPaletteRemap.cs b/OpenRa.FileFormats/IPaletteRemap.cs
new file mode 100644
index 0000000000..321596490a
--- /dev/null
+++ b/OpenRa.FileFormats/IPaletteRemap.cs
@@ -0,0 +1,9 @@
+using System;
+using System.Drawing;
+namespace OpenRa.FileFormats
+{
+ public interface IPaletteRemap
+ {
+ Color GetRemappedColor(Color original, int index);
+ }
+}
diff --git a/OpenRa.FileFormats/OpenRa.FileFormats.csproj b/OpenRa.FileFormats/OpenRa.FileFormats.csproj
index ce057e867c..26f9983855 100644
--- a/OpenRa.FileFormats/OpenRa.FileFormats.csproj
+++ b/OpenRa.FileFormats/OpenRa.FileFormats.csproj
@@ -55,6 +55,7 @@
+
@@ -62,6 +63,7 @@
+
diff --git a/OpenRa.FileFormats/Palette.cs b/OpenRa.FileFormats/Palette.cs
index 6244913786..5016372a8a 100644
--- a/OpenRa.FileFormats/Palette.cs
+++ b/OpenRa.FileFormats/Palette.cs
@@ -31,7 +31,7 @@ namespace OpenRa.FileFormats
colors[4] = Color.FromArgb(140, 0, 0, 0);
}
- public Palette(Palette p, PaletteRemap r)
+ public Palette(Palette p, IPaletteRemap r)
{
for (int i = 0; i < 256; i++)
colors.Add(r.GetRemappedColor(p.GetColor(i), i));
diff --git a/OpenRa.FileFormats/PaletteRemap.cs b/OpenRa.FileFormats/PaletteRemap.cs
index ecd6de41cb..635c0d5653 100644
--- a/OpenRa.FileFormats/PaletteRemap.cs
+++ b/OpenRa.FileFormats/PaletteRemap.cs
@@ -4,7 +4,7 @@ using System.IO;
namespace OpenRa.FileFormats
{
- public class PaletteRemap
+ public class PaletteRemap : IPaletteRemap
{
int offset;
List remapColors = new List();
diff --git a/OpenRa.FileFormats/ShroudPaletteRemap.cs b/OpenRa.FileFormats/ShroudPaletteRemap.cs
new file mode 100644
index 0000000000..be08298412
--- /dev/null
+++ b/OpenRa.FileFormats/ShroudPaletteRemap.cs
@@ -0,0 +1,32 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Drawing;
+
+namespace OpenRa.FileFormats
+{
+ public class ShroudPaletteRemap : IPaletteRemap
+ {
+ public Color GetRemappedColor(Color original, int index)
+ {
+ // false-color version for debug
+
+ //return new[] {
+ // Color.Orange, Color.Green,
+ // Color.Blue, Color.Yellow,
+ // Color.Black,
+ // Color.Red,
+ // Color.Purple,
+ // Color.Cyan}[index % 8];
+
+ return new[] {
+ Color.Transparent, Color.Green,
+ Color.Blue, Color.Yellow,
+ Color.Black,
+ Color.FromArgb(192,0,0,0),
+ Color.FromArgb(128,0,0,0),
+ Color.FromArgb(64,0,0,0)}[index % 8];
+ }
+ }
+}
diff --git a/OpenRa.Game/Actor.cs b/OpenRa.Game/Actor.cs
index 83b1ece4c6..3d99808bbc 100755
--- a/OpenRa.Game/Actor.cs
+++ b/OpenRa.Game/Actor.cs
@@ -123,6 +123,7 @@ namespace OpenRa.Game
}
public bool IsDead { get { return Health <= 0; } }
+ public bool IsInWorld { get; set; }
public DamageState GetDamageState()
{
diff --git a/OpenRa.Game/Chrome.cs b/OpenRa.Game/Chrome.cs
index 10513861fb..5ebd186d6e 100644
--- a/OpenRa.Game/Chrome.cs
+++ b/OpenRa.Game/Chrome.cs
@@ -132,6 +132,8 @@ namespace OpenRa.Game
PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);
+ Game.minimap.Draw(new float2(Game.viewport.Width - 256, 8));
+
chromeRenderer.DrawSprite(specialBinSprite, float2.Zero, PaletteType.Chrome);
chromeRenderer.DrawSprite(moneyBinSprite, new float2(Game.viewport.Width - 320, 0), PaletteType.Chrome);
@@ -143,8 +145,6 @@ namespace OpenRa.Game
int paletteHeight = DrawBuildPalette(currentTab);
DrawBuildTabs(paletteHeight);
DrawChat();
-
- Game.minimap.Draw(new float2(Game.viewport.Width - 128,30));
}
void AddButton(Rectangle r, Action b) { buttons.Add(Pair.New(r, b)); }
diff --git a/OpenRa.Game/Game.cs b/OpenRa.Game/Game.cs
index cb2e3fed1b..c4b1e52605 100644
--- a/OpenRa.Game/Game.cs
+++ b/OpenRa.Game/Game.cs
@@ -59,6 +59,11 @@ namespace OpenRa.Game
palette = new HardwarePalette(renderer, Rules.Map);
world = new World();
+ Game.world.ActorAdded += a =>
+ {
+ if (a.Owner != null && a.Info != null)
+ a.Owner.Shroud.Explore(a);
+ };
for (int i = 0; i < 8; i++)
{
@@ -100,7 +105,7 @@ namespace OpenRa.Game
chrome = new Chrome(renderer);
- oreFrequency = (int)(Rules.General.GrowthRate * 60 * 1000);
+ oreFrequency = (int)(Rules.General.GrowthRate * 60 * 25);
oreTicks = oreFrequency;
}
@@ -182,11 +187,12 @@ namespace OpenRa.Game
controller.orderGenerator.Tick();
if (--oreTicks == 0)
- {
using (new PerfSample("ore"))
+ {
Rules.Map.GrowOre(SharedRandom);
- oreTicks = oreFrequency;
- }
+ minimap.InvalidateOre();
+ oreTicks = oreFrequency;
+ }
world.Tick();
UnitInfluence.Tick();
diff --git a/OpenRa.Game/GameRules/UnitInfo.cs b/OpenRa.Game/GameRules/UnitInfo.cs
index 8401ae04ef..63acbe1870 100755
--- a/OpenRa.Game/GameRules/UnitInfo.cs
+++ b/OpenRa.Game/GameRules/UnitInfo.cs
@@ -55,13 +55,15 @@ namespace OpenRa.Game.GameRules
public readonly int OrePips = 0;
public readonly string Icon = null;
public readonly int[] SelectionSize = null;
+ public readonly int Passengers = 0;
+ public readonly int UnloadFacing = 0;
+ public readonly UnitMovementType[] PassengerTypes = null;
public UnitInfo(string name) { Name = name; }
}
public class MobileInfo : UnitInfo
{
- public readonly int Passengers = 0;
public readonly int Speed = 0;
public readonly bool NoMovingFire = false;
public readonly string Voice = "GenericVoice";
diff --git a/OpenRa.Game/Graphics/HardwarePalette.cs b/OpenRa.Game/Graphics/HardwarePalette.cs
index 9c0538e61f..2092291dd0 100644
--- a/OpenRa.Game/Graphics/HardwarePalette.cs
+++ b/OpenRa.Game/Graphics/HardwarePalette.cs
@@ -3,7 +3,12 @@ using OpenRa.FileFormats;
namespace OpenRa.Game.Graphics
{
- public enum PaletteType { Gold, Blue, Red, Orange, Teal, Salmon, Green, Gray, Shadow, Invuln, Chrome };
+ public enum PaletteType
+ {
+ Gold, Blue, Red, Orange, Teal, Salmon, Green, Gray,
+ Shadow, Invuln, Chrome, Shroud,
+ };
+
class HardwarePalette : Sheet
{
const int maxEntries = 16;
@@ -21,6 +26,7 @@ namespace OpenRa.Game.Graphics
AddPalette(new Palette(pal, new PaletteRemap(Color.FromArgb(140, 0, 0, 0))));
AddPalette(pal); // iron curtain. todo: remap!
AddPalette(pal); // chrome (it's like gold, but we're not going to hax it in palettemods)
+ AddPalette(new Palette(pal, new ShroudPaletteRemap()));
}
int AddPalette(Palette p)
diff --git a/OpenRa.Game/Graphics/Minimap.cs b/OpenRa.Game/Graphics/Minimap.cs
index a8dfcebf4c..fbb13f3ef9 100644
--- a/OpenRa.Game/Graphics/Minimap.cs
+++ b/OpenRa.Game/Graphics/Minimap.cs
@@ -1,6 +1,7 @@
using System.Drawing;
using System.Linq;
using OpenRa.Game.Traits;
+using OpenRa.FileFormats;
namespace OpenRa.Game.Graphics
{
@@ -9,7 +10,7 @@ namespace OpenRa.Game.Graphics
Sheet sheet;
SpriteRenderer spriteRenderer;
Sprite sprite;
- Bitmap terrain;
+ Bitmap terrain, oreLayer;
public void Tick() { }
@@ -21,20 +22,29 @@ namespace OpenRa.Game.Graphics
}
// todo: extract these from the palette
- static readonly Color[] terrainTypeColors = {
- Color.Green,
- Color.Red,
- Color.Blue,
- Color.Yellow,
- Color.Purple,
- Color.Turquoise,
- Color.Violet,
- Color.Tomato,
- Color.Teal,
- };
+ Color[] terrainTypeColors;
+
+ public void InvalidateOre() { oreLayer = null; }
public void Update()
{
+ if (terrainTypeColors == null)
+ {
+ var pal = new Palette(FileSystem.Open(Rules.Map.Theater + ".pal"));
+ terrainTypeColors = new[] {
+ pal.GetColor(0x1a),
+ pal.GetColor(0x63),
+ pal.GetColor(0x2f),
+ pal.GetColor(0x1f),
+ pal.GetColor(0x14),
+ pal.GetColor(0x64),
+ pal.GetColor(0x1f),
+ pal.GetColor(0x68),
+ pal.GetColor(0x6b),
+ pal.GetColor(0x6d),
+ };
+ }
+
if (terrain == null)
{
terrain = new Bitmap(128, 128);
@@ -45,14 +55,23 @@ namespace OpenRa.Game.Graphics
: Color.Black);
}
- var bitmap = new Bitmap(terrain);
+ if (oreLayer == null)
+ {
+ oreLayer = new Bitmap(terrain);
+ for (var y = 0; y < 128; y++)
+ for (var x = 0; x < 128; x++)
+ if (Rules.Map.ContainsResource(new int2(x, y)))
+ oreLayer.SetPixel(x, y, terrainTypeColors[(int)TerrainMovementType.Ore]);
+ }
+
+ var bitmap = new Bitmap(oreLayer);
for( var y = 0; y < 128; y++ )
for (var x = 0; x < 128; x++)
{
var b = Game.BuildingInfluence.GetBuildingAt(new int2(x, y));
if (b != null)
- bitmap.SetPixel(x, y, b.Owner != null ? Chat.paletteColors[(int)b.Owner.Palette] : Color.Gray);
+ bitmap.SetPixel(x, y, b.Owner != null ? Chat.paletteColors[(int)b.Owner.Palette] : terrainTypeColors[4]);
}
foreach (var a in Game.world.Actors.Where(a => a.traits.Contains()))
@@ -63,7 +82,7 @@ namespace OpenRa.Game.Graphics
public void Draw(float2 pos)
{
- spriteRenderer.DrawSprite(sprite, pos, PaletteType.Chrome);
+ spriteRenderer.DrawSprite(sprite, pos, PaletteType.Chrome, new float2(256,256));
spriteRenderer.Flush();
}
}
diff --git a/OpenRa.Game/Graphics/SpriteRenderer.cs b/OpenRa.Game/Graphics/SpriteRenderer.cs
index 87e28c693f..3074c43a0f 100644
--- a/OpenRa.Game/Graphics/SpriteRenderer.cs
+++ b/OpenRa.Game/Graphics/SpriteRenderer.cs
@@ -55,12 +55,17 @@ namespace OpenRa.Game.Graphics
}
public void DrawSprite(Sprite s, float2 location, PaletteType palette)
+ {
+ DrawSprite(s, location, palette, s.size);
+ }
+
+ public void DrawSprite(Sprite s, float2 location, PaletteType palette, float2 size)
{
if (s.sheet != currentSheet)
Flush();
currentSheet = s.sheet;
- Util.FastCreateQuad(vertices, indices, location.ToInt2(), s, (int) palette, nv, ni);
+ Util.FastCreateQuad(vertices, indices, location.ToInt2(), s, (int)palette, nv, ni, size);
nv += 4; ni += 6;
if (++sprites >= spritesPerBatch)
Flush();
diff --git a/OpenRa.Game/Graphics/TerrainRenderer.cs b/OpenRa.Game/Graphics/TerrainRenderer.cs
index 07d4263984..1032c3b0a0 100644
--- a/OpenRa.Game/Graphics/TerrainRenderer.cs
+++ b/OpenRa.Game/Graphics/TerrainRenderer.cs
@@ -34,7 +34,7 @@ namespace OpenRa.Game.Graphics
for( int i = map.XOffset ; i < map.XOffset + map.Width; i++ )
{
Sprite tile = tileMapping[map.MapTiles[i, j]];
- Util.FastCreateQuad(vertices, indices, Game.CellSize * new float2(i, j), tile, 0, nv, ni);
+ Util.FastCreateQuad(vertices, indices, Game.CellSize * new float2(i, j), tile, 0, nv, ni, tile.size);
nv += 4;
ni += 6;
}
diff --git a/OpenRa.Game/Graphics/Util.cs b/OpenRa.Game/Graphics/Util.cs
index 97ad03da94..85dada816d 100644
--- a/OpenRa.Game/Graphics/Util.cs
+++ b/OpenRa.Game/Graphics/Util.cs
@@ -57,14 +57,14 @@ namespace OpenRa.Game.Graphics
static float[] channelSelect = { 0.75f, 0.25f, -0.25f, -0.75f };
- public static void FastCreateQuad(Vertex[] vertices, ushort[] indices, float2 o, Sprite r, int palette, int nv, int ni)
+ public static void FastCreateQuad(Vertex[] vertices, ushort[] indices, float2 o, Sprite r, int palette, int nv, int ni, float2 size)
{
float2 attrib = new float2(palette / 16.0f, channelSelect[(int)r.channel]);
- vertices[nv] = new Vertex(KLerp(o, r.size, 0), r.FastMapTextureCoords(0), attrib);
- vertices[nv + 1] = new Vertex(KLerp(o, r.size, 1), r.FastMapTextureCoords(1), attrib);
- vertices[nv + 2] = new Vertex(KLerp(o, r.size, 2), r.FastMapTextureCoords(2), attrib);
- vertices[nv + 3] = new Vertex(KLerp(o, r.size, 3), r.FastMapTextureCoords(3), attrib);
+ vertices[nv] = new Vertex(KLerp(o, size, 0), r.FastMapTextureCoords(0), attrib);
+ vertices[nv + 1] = new Vertex(KLerp(o, size, 1), r.FastMapTextureCoords(1), attrib);
+ vertices[nv + 2] = new Vertex(KLerp(o, size, 2), r.FastMapTextureCoords(2), attrib);
+ vertices[nv + 3] = new Vertex(KLerp(o, size, 3), r.FastMapTextureCoords(3), attrib);
indices[ni] = (ushort)(nv);
indices[ni + 1] = indices[ni + 3] = (ushort)(nv + 1);
diff --git a/OpenRa.Game/Graphics/WorldRenderer.cs b/OpenRa.Game/Graphics/WorldRenderer.cs
index 14bbff4afe..157b9ee2ab 100644
--- a/OpenRa.Game/Graphics/WorldRenderer.cs
+++ b/OpenRa.Game/Graphics/WorldRenderer.cs
@@ -87,6 +87,8 @@ namespace OpenRa.Game.Graphics
if (Game.controller.orderGenerator != null)
Game.controller.orderGenerator.Render();
+ Game.LocalPlayer.Shroud.Draw(spriteRenderer);
+
lineRenderer.Flush();
spriteRenderer.Flush();
}
@@ -211,7 +213,7 @@ namespace OpenRa.Game.Graphics
foreach (var pips in selectedUnit.traits.WithInterface())
{
- foreach (var pip in pips.GetPips())
+ foreach (var pip in pips.GetPips(selectedUnit))
{
var pipImages = new Animation("pips");
pipImages.PlayRepeating(pipStrings[(int)pip]);
diff --git a/OpenRa.Game/OpenRa.Game.csproj b/OpenRa.Game/OpenRa.Game.csproj
index 72f4caec37..3c69270e79 100644
--- a/OpenRa.Game/OpenRa.Game.csproj
+++ b/OpenRa.Game/OpenRa.Game.csproj
@@ -110,6 +110,7 @@
+
@@ -118,6 +119,7 @@
+
@@ -185,6 +187,7 @@
+
@@ -198,6 +201,7 @@
+
@@ -213,6 +217,7 @@
+
diff --git a/OpenRa.Game/Orders/UnitOrderGenerator.cs b/OpenRa.Game/Orders/UnitOrderGenerator.cs
index ec64b5e9c6..dc4019ceea 100644
--- a/OpenRa.Game/Orders/UnitOrderGenerator.cs
+++ b/OpenRa.Game/Orders/UnitOrderGenerator.cs
@@ -27,7 +27,7 @@ namespace OpenRa.Game.Orders
public void Tick()
{
- selection.RemoveAll(a => a.IsDead);
+ selection.RemoveAll(a => !a.IsInWorld);
}
public void Render()
@@ -81,6 +81,7 @@ namespace OpenRa.Game.Orders
else
return Cursor.MoveBlocked;
case "Enter": return Cursor.Enter;
+ case "EnterTransport": return Cursor.Enter;
case "Deliver": return Cursor.Enter;
case "Infiltrate": return Cursor.Enter;
case "Capture": return Cursor.Capture;
diff --git a/OpenRa.Game/Player.cs b/OpenRa.Game/Player.cs
index 5e40e92b32..90d6a9f57b 100644
--- a/OpenRa.Game/Player.cs
+++ b/OpenRa.Game/Player.cs
@@ -17,15 +17,17 @@ namespace OpenRa.Game
public string InternalName;
public Race Race;
public readonly int Index;
- public int Cash;
- public int Ore;
+ public int Cash = 10000;
+ public int Ore = 0;
public int OreCapacity;
- public int DisplayCash;
- public int PowerProvided;
- public int PowerDrained;
+ public int DisplayCash = 0;
+ public int PowerProvided = 0;
+ public int PowerDrained = 0;
public bool IsReady;
+ public Shroud Shroud = new Shroud();
+
public Player( Actor playerActor, int index, PaletteType palette, string playerName, Race race, string internalName )
{
this.PlayerActor = playerActor;
@@ -34,10 +36,6 @@ namespace OpenRa.Game
this.InternalName = internalName;
this.PlayerName = playerName;
this.Race = race;
- this.Cash = 10000;
- this.Ore = 0;
- this.DisplayCash = 0;
- this.PowerProvided = this.PowerDrained = 0;
}
void UpdatePower()
diff --git a/OpenRa.Game/Shroud.cs b/OpenRa.Game/Shroud.cs
new file mode 100644
index 0000000000..831af634a2
--- /dev/null
+++ b/OpenRa.Game/Shroud.cs
@@ -0,0 +1,87 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using IjwFramework.Types;
+using OpenRa.Game.Graphics;
+
+namespace OpenRa.Game
+{
+ class Shroud
+ {
+ bool[,] explored = new bool[128, 128];
+ Sprite[] shadowBits = SpriteSheetBuilder.LoadAllSprites("shadow");
+ Sprite[,] sprites = new Sprite[128, 128];
+ bool dirty;
+
+ public void Explore(Actor a)
+ {
+ foreach (var t in Game.FindTilesInCircle((1f/Game.CellSize * a.CenterLocation).ToInt2(), a.Info.Sight))
+ explored[t.X, t.Y] = true;
+
+ dirty = true;
+ }
+
+ Sprite ChooseShroud(int i, int j)
+ {
+ // bits are for exploredness: left, right, up, down, self
+ var n = new[] {
+ 0xf,0xf,0xf,0xf,
+ 0xf,0x0f,0x0f,0xf,
+ 0xf,0x0f,0x0f,0xf,
+ 0xf,0xf,0xf,0xf,
+ 0,7,13,0,
+ 14,6,12,4,
+ 11,3,9,1,
+ 0,2,8,0,
+ };
+
+ var v = 0;
+ if (explored[i-1,j]) v |= 1;
+ if (explored[i+1,j]) v |= 2;
+ if (explored[i,j-1]) v |= 4;
+ if (explored[i,j+1]) v |= 8;
+ if (explored[i, j]) v |= 16;
+
+ var x = n[v];
+
+ if (x == 0)
+ {
+ // bits are for exploredness: TL, TR, BR, BL
+ var m = new[] {
+ 46, 41, 42, 38,
+ 43, 45, 39, 35,
+ 40, 37, 44, 34,
+ 36, 33, 32, 47,
+ };
+
+ var u = 0;
+ if (explored[i - 1, j - 1]) u |= 1;
+ if (explored[i + 1, j - 1]) u |= 2;
+ if (explored[i + 1, j + 1]) u |= 4;
+ if (explored[i - 1, j + 1]) u |= 8;
+ return shadowBits[m[u]];
+ }
+
+ return shadowBits[x];
+ }
+
+ public void Draw(SpriteRenderer r)
+ {
+ if (dirty)
+ {
+ dirty = false;
+ for (int j = 1; j < 127; j++)
+ for (int i = 1; i < 127; i++)
+ sprites[i, j] = ChooseShroud(i, j);
+ }
+
+ for (var j = 0; j < 128; j++)
+ for (var i = 0; i < 128; i++)
+ if (sprites[i,j] != null)
+ r.DrawSprite(sprites[i, j],
+ Game.CellSize * new float2(i, j),
+ PaletteType.Shroud);
+ }
+ }
+}
diff --git a/OpenRa.Game/TerrainCosts.cs b/OpenRa.Game/TerrainCosts.cs
index 78f17a96ac..7c4ffc9dfb 100644
--- a/OpenRa.Game/TerrainCosts.cs
+++ b/OpenRa.Game/TerrainCosts.cs
@@ -2,7 +2,7 @@ using OpenRa.Game.Graphics;
namespace OpenRa.Game
{
- enum UnitMovementType : byte
+ public enum UnitMovementType : byte
{
Foot = 0,
Track = 1,
diff --git a/OpenRa.Game/Traits/Activities/EnterTransport.cs b/OpenRa.Game/Traits/Activities/EnterTransport.cs
new file mode 100644
index 0000000000..daa875173d
--- /dev/null
+++ b/OpenRa.Game/Traits/Activities/EnterTransport.cs
@@ -0,0 +1,36 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace OpenRa.Game.Traits.Activities
+{
+ class EnterTransport : IActivity
+ {
+ public IActivity NextActivity { get; set; }
+ bool isCanceled;
+ public Actor transport;
+
+ public EnterTransport(Actor self, Actor transport)
+ {
+ this.transport = transport;
+ }
+
+ public IActivity Tick(Actor self)
+ {
+ if (isCanceled) return NextActivity;
+ if (transport == null || !transport.IsInWorld) return NextActivity;
+
+ var cargo = transport.traits.Get();
+ if (cargo.IsFull(transport))
+ return NextActivity;
+
+ cargo.Load(transport, self);
+ Game.world.AddFrameEndTask(w => w.Remove(self));
+
+ return this;
+ }
+
+ public void Cancel(Actor self) { isCanceled = true; NextActivity = null; }
+ }
+}
diff --git a/OpenRa.Game/Traits/Activities/Turn.cs b/OpenRa.Game/Traits/Activities/Turn.cs
index f07033d93e..1b81859e31 100755
--- a/OpenRa.Game/Traits/Activities/Turn.cs
+++ b/OpenRa.Game/Traits/Activities/Turn.cs
@@ -5,7 +5,7 @@ namespace OpenRa.Game.Traits.Activities
{
public IActivity NextActivity { get; set; }
- public int desiredFacing;
+ int desiredFacing;
public Turn( int desiredFacing )
{
diff --git a/OpenRa.Game/Traits/Activities/UnloadCargo.cs b/OpenRa.Game/Traits/Activities/UnloadCargo.cs
new file mode 100644
index 0000000000..b0af980ab5
--- /dev/null
+++ b/OpenRa.Game/Traits/Activities/UnloadCargo.cs
@@ -0,0 +1,69 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+
+namespace OpenRa.Game.Traits.Activities
+{
+ class UnloadCargo : IActivity
+ {
+ public IActivity NextActivity { get; set; }
+ bool isCanceled;
+
+ int2? ChooseExitTile(Actor self)
+ {
+ // is anyone still hogging this tile?
+ if (Game.UnitInfluence.GetUnitsAt(self.Location).Count() > 1)
+ return null;
+
+ for (var i = -1; i < 2; i++)
+ for (var j = -1; j < 2; j++)
+ if ((i != 0 || j != 0) &&
+ Game.IsCellBuildable(self.Location + new int2(i, j),
+ UnitMovementType.Foot))
+ return self.Location + new int2(i, j);
+
+ return null;
+ }
+
+ public IActivity Tick(Actor self)
+ {
+ if (isCanceled) return NextActivity;
+
+ // if we're a thing that can turn, turn to the
+ // right facing for the unload animation
+ var unit = self.traits.GetOrDefault();
+ if (unit != null && unit.Facing != self.Info.UnloadFacing)
+ return new Turn(self.Info.UnloadFacing) { NextActivity = this };
+
+ // todo: handle the BS of open/close sequences, which are inconsistent,
+ // for reasons that probably make good sense to the westwood guys.
+
+ var cargo = self.traits.Get();
+ if (cargo.IsEmpty(self))
+ return NextActivity;
+
+ var ru = self.traits.WithInterface().FirstOrDefault();
+ if (ru != null)
+ ru.PlayCustomAnimation(self, "unload", null);
+
+ var exitTile = ChooseExitTile(self);
+ if (exitTile == null)
+ return this;
+
+ var actor = cargo.Unload(self);
+
+ Game.world.AddFrameEndTask(w =>
+ {
+ w.Add(actor);
+ actor.traits.Get().TeleportTo(actor, self.Location);
+ actor.CancelActivity();
+ actor.QueueActivity(new Move(exitTile.Value, 0));
+ });
+
+ return this;
+ }
+
+ public void Cancel(Actor self) { NextActivity = null; isCanceled = true; }
+ }
+}
diff --git a/OpenRa.Game/Traits/Cargo.cs b/OpenRa.Game/Traits/Cargo.cs
new file mode 100644
index 0000000000..3d1f27cea0
--- /dev/null
+++ b/OpenRa.Game/Traits/Cargo.cs
@@ -0,0 +1,85 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using OpenRa.Game.GameRules;
+using OpenRa.Game.Traits.Activities;
+
+namespace OpenRa.Game.Traits
+{
+ class Cargo : IPips, IOrder
+ {
+ List cargo = new List();
+
+ public Cargo(Actor self) {}
+
+ public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
+ {
+ // todo: check if there is an unoccupied `land` tile adjacent
+ if (mi.Button == MouseButton.Right && underCursor == self && cargo.Count > 0)
+ {
+ var unit = underCursor.traits.GetOrDefault();
+ if (unit != null && unit.Altitude > 0) return null;
+
+ return new Order("Deploy", self, null, int2.Zero, null);
+ }
+
+ return null;
+ }
+
+ public void ResolveOrder(Actor self, Order order)
+ {
+ if (order.OrderString == "Deploy")
+ {
+ // todo: eject the units
+ self.CancelActivity();
+ self.QueueActivity(new UnloadCargo());
+ }
+ }
+
+ public bool IsFull(Actor self)
+ {
+ return cargo.Count == self.Info.Passengers;
+ }
+
+ public bool IsEmpty(Actor self)
+ {
+ return cargo.Count == 0;
+ }
+
+ public Actor Unload(Actor self)
+ {
+ var a = cargo[0];
+ cargo.RemoveAt(0);
+ return a;
+ }
+
+ public IEnumerable GetPips( Actor self )
+ {
+ for (var i = 0; i < self.Info.Passengers; i++)
+ if (i >= cargo.Count)
+ yield return PipType.Transparent;
+ else
+ yield return GetPipForPassenger(cargo[i]);
+ }
+
+ static PipType GetPipForPassenger(Actor a)
+ {
+ // probably not actually right yet; fix to match real-ra
+
+ if (a.traits.Contains())
+ return PipType.Yellow;
+ if (!a.traits.WithInterface().Any())
+ return PipType.Yellow; // noncombat [E6,SPY,THF]
+ if (a.traits.Contains())
+ return PipType.Red; // E7
+
+ return PipType.Green;
+ }
+
+ public void Load(Actor self, Actor a)
+ {
+ cargo.Add(a);
+ }
+ }
+}
diff --git a/OpenRa.Game/Traits/ChronoshiftDeploy.cs b/OpenRa.Game/Traits/ChronoshiftDeploy.cs
index cd02343320..7c4252fc97 100644
--- a/OpenRa.Game/Traits/ChronoshiftDeploy.cs
+++ b/OpenRa.Game/Traits/ChronoshiftDeploy.cs
@@ -55,7 +55,7 @@ namespace OpenRa.Game.Traits
}
// Display 5 pips indicating the current charge status
- public IEnumerable GetPips()
+ public IEnumerable GetPips(Actor self)
{
const int numPips = 5;
for (int i = 0; i < numPips; i++)
diff --git a/OpenRa.Game/Traits/Harvester.cs b/OpenRa.Game/Traits/Harvester.cs
index ef535cd876..f68f52f008 100644
--- a/OpenRa.Game/Traits/Harvester.cs
+++ b/OpenRa.Game/Traits/Harvester.cs
@@ -57,7 +57,7 @@ namespace OpenRa.Game.Traits
}
}
- public IEnumerable GetPips()
+ public IEnumerable GetPips(Actor self)
{
const int numPips = 7;
for (int i = 0; i < numPips; i++)
diff --git a/OpenRa.Game/Traits/LimitedAmmo.cs b/OpenRa.Game/Traits/LimitedAmmo.cs
index 2a1a938450..b5c18c55a2 100644
--- a/OpenRa.Game/Traits/LimitedAmmo.cs
+++ b/OpenRa.Game/Traits/LimitedAmmo.cs
@@ -23,7 +23,7 @@ namespace OpenRa.Game.Traits
public void Attacking(Actor self) { --ammo; }
- public IEnumerable GetPips()
+ public IEnumerable GetPips(Actor self)
{
return Graphics.Util.MakeArray(self.Info.Ammo,
i => ammo > i ? PipType.Green : PipType.Transparent);
diff --git a/OpenRa.Game/Traits/Mobile.cs b/OpenRa.Game/Traits/Mobile.cs
index 4bf3a76e1f..e917df2610 100644
--- a/OpenRa.Game/Traits/Mobile.cs
+++ b/OpenRa.Game/Traits/Mobile.cs
@@ -18,7 +18,16 @@ namespace OpenRa.Game.Traits
public int2 toCell
{
get { return self.Location; }
- set { Game.UnitInfluence.Remove(self, this); self.Location = value; Game.UnitInfluence.Add(self, this); }
+ set
+ {
+ if (self.Location != value)
+ {
+ Game.UnitInfluence.Remove(self, this);
+ self.Location = value;
+ self.Owner.Shroud.Explore(self);
+ }
+ Game.UnitInfluence.Add(self, this);
+ }
}
public Mobile(Actor self)
diff --git a/OpenRa.Game/Traits/Passenger.cs b/OpenRa.Game/Traits/Passenger.cs
new file mode 100644
index 0000000000..29521ecb09
--- /dev/null
+++ b/OpenRa.Game/Traits/Passenger.cs
@@ -0,0 +1,42 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using OpenRa.Game.Traits.Activities;
+
+namespace OpenRa.Game.Traits
+{
+ class Passenger : IOrder
+ {
+ public Passenger(Actor self) { }
+
+ public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
+ {
+ if (mi.Button != MouseButton.Right)
+ return null;
+
+ if (underCursor == null || underCursor.Owner != self.Owner)
+ return null;
+
+ var cargo = underCursor.traits.GetOrDefault();
+ if (cargo == null || cargo.IsFull(underCursor))
+ return null;
+
+ var umt = self.traits.WithInterface().First().GetMovementType();
+ if (!underCursor.Info.PassengerTypes.Contains(umt))
+ return null;
+
+ return new Order("EnterTransport", self, underCursor, int2.Zero, null);
+ }
+
+ public void ResolveOrder(Actor self, Order order)
+ {
+ if (order.OrderString == "EnterTransport")
+ {
+ self.CancelActivity();
+ self.QueueActivity(new Move(order.TargetActor.Location, 1));
+ self.QueueActivity(new EnterTransport(self, order.TargetActor));
+ }
+ }
+ }
+}
diff --git a/OpenRa.Game/Traits/StoresOre.cs b/OpenRa.Game/Traits/StoresOre.cs
index cd2d5210a8..25d16af2d0 100644
--- a/OpenRa.Game/Traits/StoresOre.cs
+++ b/OpenRa.Game/Traits/StoresOre.cs
@@ -11,7 +11,7 @@ namespace OpenRa.Game.Traits
this.self = self;
}
- public IEnumerable GetPips()
+ public IEnumerable GetPips(Actor self)
{
for (int i = 0; i < self.Info.OrePips; i++)
{
diff --git a/OpenRa.Game/Traits/TraitsInterfaces.cs b/OpenRa.Game/Traits/TraitsInterfaces.cs
index fdf5a05cbd..de5bc49c19 100644
--- a/OpenRa.Game/Traits/TraitsInterfaces.cs
+++ b/OpenRa.Game/Traits/TraitsInterfaces.cs
@@ -29,7 +29,7 @@ namespace OpenRa.Game.Traits
interface IDamageModifier { float GetDamageModifier(); }
interface ISpeedModifier { float GetSpeedModifier(); }
interface IPaletteModifier { void AdjustPalette(Bitmap b); }
- interface IPips { IEnumerable GetPips(); }
+ interface IPips { IEnumerable GetPips(Actor self); }
interface ITags { IEnumerable GetTags(); }
interface IMovement
{
diff --git a/OpenRa.Game/World.cs b/OpenRa.Game/World.cs
index dc55e86213..f8db600406 100644
--- a/OpenRa.Game/World.cs
+++ b/OpenRa.Game/World.cs
@@ -10,8 +10,19 @@ namespace OpenRa.Game
List effects = new List();
List> frameEndActions = new List>();
- public void Add(Actor a) { actors.Add(a); ActorAdded(a); }
- public void Remove(Actor a) { actors.Remove(a); ActorRemoved(a); }
+ public void Add(Actor a)
+ {
+ a.IsInWorld = true;
+ actors.Add(a);
+ ActorAdded(a);
+ }
+
+ public void Remove(Actor a)
+ {
+ a.IsInWorld = false;
+ actors.Remove(a);
+ ActorRemoved(a);
+ }
public void Add(IEffect b) { effects.Add(b); }
public void Remove(IEffect b) { effects.Remove(b); }
diff --git a/SequenceEditor/Program.cs b/SequenceEditor/Program.cs
index cdef4b4285..90d01db517 100644
--- a/SequenceEditor/Program.cs
+++ b/SequenceEditor/Program.cs
@@ -83,7 +83,8 @@ namespace SequenceEditor
Doc = new XmlDocument();
Doc.Load(XmlFilename);
- Pal = new Palette(FileSystem.Open("temperat.pal"));
+ var tempPal = new Palette(FileSystem.Open("temperat.pal"));
+ Pal = new Palette(tempPal, new ShroudPaletteRemap());
UnitName = args.FirstOrDefault( x => !x.EndsWith(".xml") );
if (UnitName == null)
diff --git a/doc/progress.txt b/doc/progress.txt
index bcc268c1fb..cd612fc2cd 100644
--- a/doc/progress.txt
+++ b/doc/progress.txt
@@ -21,7 +21,7 @@ All tracked vehicles
Light vehicles
V2RL Works
-APC Cargo doesn't work
+APC Works
MNLY Works
MGG No gap
MRJ No radar
@@ -31,8 +31,7 @@ HARV Works
ARTY Works
Helicopters
- - Return to base after attack doesnt work
-TRAN Cargo doesn't work
+TRAN Works
HELI Works
HIND Works
@@ -47,5 +46,5 @@ CA Works
SS Works
DD depth charges don't work
PT depth charges don't work
-LST Cargo doesn't work
+LST Works
diff --git a/sequences.xml b/sequences.xml
index f659cf186a..a56029f90d 100644
--- a/sequences.xml
+++ b/sequences.xml
@@ -283,6 +283,8 @@
+
+
@@ -376,7 +378,7 @@
-
+
@@ -536,6 +538,8 @@
+
+
@@ -572,6 +576,8 @@
+
+
@@ -1008,8 +1014,8 @@
-
-
-
+
+
+
\ No newline at end of file
diff --git a/session.ini b/session.ini
index acafbf8481..d63ac62a10 100644
--- a/session.ini
+++ b/session.ini
@@ -10,4 +10,4 @@ s2=Multi1,mcv,600,12505,0,Guard,None
;s2=Multi1,e3,600,12505,0,Guard,None
s3=Multi3,mcv,600,2910,0,Guard,None
;s4=Multi1,ctnk,600,12506,Gaurd,None
-s5=Multi1,pdox,600,12510,Gaurd,None
\ No newline at end of file
+s5=Multi1,apc,600,12510,Gaurd,None
\ No newline at end of file
diff --git a/units.ini b/units.ini
index 5b0d90121e..f8a62c64b1 100644
--- a/units.ini
+++ b/units.ini
@@ -16,89 +16,91 @@ MNLY.AT
[V2RL]
Description=V2 Rocket
-Traits=Unit, Mobile, AttackBase, RenderUnitReload, AutoTarget, Repairable, Chronoshiftable
+Traits=Unit, Mobile, AttackBase, RenderUnitReload, AutoTarget, Repairable, Chronoshiftable, Passenger
Voice=VehicleVoice
LongDesc=Long-range rocket artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
[1TNK]
Description=Light Tank
-Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
+Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger
Recoil=2
Voice=VehicleVoice
LongDesc=Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
[2TNK]
Description=Medium Tank
-Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
+Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger
Recoil=3
Voice=VehicleVoice
LongDesc=Allied Main Battle Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
[3TNK]
Description=Heavy Tank
-Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
+Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger
Recoil=3
Voice=VehicleVoice
LongDesc=Soviet Main Battle Tank, with dual cannons\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
[4TNK]
Description=Mammoth Tank
-Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
+Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger
Voice=VehicleVoice
LongDesc=Big and slow tank, with anti-air capability.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
[ARTY]
Description=Artillery
-Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes, AutoTarget, Repairable, Chronoshiftable
+Traits=Unit, Mobile, AttackBase, RenderUnit, Explodes, AutoTarget, Repairable, Chronoshiftable, Passenger
Voice=VehicleVoice
LongDesc=Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
[JEEP]
Description=Ranger
-Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable
+Traits=Unit, Mobile, Turreted, AttackTurreted, RenderUnitTurreted, AutoTarget, Repairable, Chronoshiftable, Passenger
PrimaryOffset=0,0,0,-2
MuzzleFlash=yes
Voice=VehicleVoice
LongDesc=Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
[APC]
Description=Armored Personnel Carrier
-Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash, AutoTarget, Repairable, Chronoshiftable
+Traits=Unit, Mobile, AttackBase, RenderUnitMuzzleFlash, AutoTarget, Repairable, Chronoshiftable, Cargo, Passenger
PrimaryOffset=0,0,0,-4
MuzzleFlash=yes
Voice=VehicleVoice
LongDesc=Tough infantry transport.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
+UnloadFacing=220
+PassengerTypes=Foot
;; non-combat vehicles
[MRJ]
Description=Radar Jammer
-Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable
+Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger
PrimaryOffset=0,4,0,-6
SelectionPriority=3
Voice=VehicleVoice
LongDesc=Hides nearby units on the enemy's minimap.\n Unarmed
[MGG]
Description=Mobile Gap Generator
-Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable
+Traits=Unit, Mobile, RenderUnitSpinner, Repairable, Chronoshiftable, Passenger
PrimaryOffset=0,6,0,-3
SelectionPriority=3
Voice=VehicleVoice
LongDesc=Regenerates Fog of War in a small area \naround the unit.\n Unarmed
[HARV]
Description=Ore Truck
-Traits=Harvester, Unit, Mobile, RenderUnit, Repairable, Chronoshiftable
+Traits=Harvester, Unit, Mobile, RenderUnit, Repairable, Chronoshiftable, Passenger
SelectionPriority=7
Voice=VehicleVoice
LongDesc=Collects Ore and Gems for processing.\n Unarmed
[MCV]
Description=Mobile Construction Vehicle
-Traits=Unit, Mobile, McvDeploy, RenderUnit, Repairable, Chronoshiftable
+Traits=Unit, Mobile, McvDeploy, RenderUnit, Repairable, Chronoshiftable, Passenger
SelectionPriority=3
Voice=VehicleVoice
LongDesc=Deploys into another Construction Yard.\n Unarmed
[MNLY.AP]
Description=Minelayer (Anti-Personnel)
-Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable
+Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable, Passenger
Voice=VehicleVoice
LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
Primary=MINP ;; temporary hack
[MNLY.AT]
Description=Minelayer (Anti-Tank)
-Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable
+Traits=Unit, Mobile, RenderUnit, Minelayer, MineImmune, Repairable, LimitedAmmo, Chronoshiftable, Passenger
Voice=VehicleVoice
LongDesc=Lays mines to destroy unwary enemy units.\n Unarmed
Primary=MINV ;; temporary hack
@@ -138,8 +140,9 @@ Recoil=3
[LST]
Description=Transport
WaterBound=yes
-Traits=Unit, Mobile, RenderUnit
+Traits=Unit, Mobile, RenderUnit, Cargo
LongDesc=General-purpose naval transport.\nCan carry infantry and tanks.\n Unarmed
+PassengerTypes=Foot,Wheel,Track
[PT]
Description=Gunboat
WaterBound=yes
@@ -179,9 +182,10 @@ Description=Transport Helicopter
RotorOffset=0,14,0,-4
RotorOffset2=0,-14,0,-2
BuiltAt=hpad
-Traits=Unit, Helicopter, RenderUnitRotor, WithShadow
+Traits=Unit, Helicopter, RenderUnitRotor, WithShadow, Cargo
InitialFacing=20
LongDesc=Fast Infantry Transport Helicopter.\n Unarmed
+PassengerTypes=Foot
[HELI]
Description=Longbow
BuiltAt=hpad
@@ -544,62 +548,62 @@ MEDI
Description=Attack Dog
BuiltAt=KENN
Voice=DogVoice
-Traits=Unit, Mobile, RenderInfantry ;; AttackBase, SquishByTank, AutoTarget, dog??
+Traits=Unit, Mobile, RenderInfantry, Passenger ;; AttackBase, SquishByTank, AutoTarget, dog??
LongDesc=Anti-infantry unit. Not fooled by the \nSpy's disguise.\n Strong vs Infantry\n Weak vs Vehicles
SelectionSize=12,17,-1,-4
[E1]
Description=Rifle Infantry
-Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget
+Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
LongDesc=General-purpose infantry. Strong vs Infantry\n Weak vs Vehicles
SelectionSize=12,17,0,-9
[E2]
Description=Grenadier
-Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget
+Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
FireDelay=15
PrimaryOffset=0,0,0,-13
LongDesc=Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles
SelectionSize=12,17,0,-9
[E3]
Description=Rocket Soldier
-Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget
+Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
PrimaryOffset=0,0,0,-13
LongDesc=Anti-tank/Anti-aircraft infantry.\n Strong vs Tanks, Aircraft\n Weak vs Infantry
SelectionSize=12,17,0,-9
[E4]
Description=Flamethrower
-Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget
+Traits=Unit, Mobile, RenderInfantry, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
FireDelay=8
PrimaryOffset=0,0,0,-7
LongDesc=Advanced Anti-infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles
SelectionSize=12,17,0,-9
[E6]
Description=Engineer
-Traits=Unit, Mobile, EngineerCapture, RenderInfantry, TakeCover, SquishByTank
+Traits=Unit, Mobile, EngineerCapture, RenderInfantry, TakeCover, SquishByTank, Passenger
Voice=EngineerVoice
LongDesc=Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything
SelectionSize=12,17,0,-9
[SPY]
Description=Spy
Voice=SpyVoice
-Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank
+Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank, Passenger
LongDesc=Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised
SelectionSize=12,17,0,-9
[THF]
Description=Thief
Voice=ThiefVoice
-Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank
+Traits=Unit, Mobile, RenderInfantry, TakeCover, SquishByTank, Passenger
LongDesc=Infiltrates enemy refineries & \nsilos, and steals money stored there.\n Unarmed
SelectionSize=12,17,0,-9
[E7]
Description=Tanya
Voice=TanyaVoice
-Traits=Unit, Mobile, RenderInfantry, C4Demolition, AttackBase, TakeCover, SquishByTank, AutoTarget
+Traits=Unit, Mobile, RenderInfantry, C4Demolition, AttackBase, TakeCover, SquishByTank, AutoTarget, Passenger
LongDesc=Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4
SelectionSize=12,17,0,-9
[MEDI]
Description=Medic
Voice=MedicVoice
-Traits=Unit, Mobile, RenderInfantry, AutoHeal, AttackBase, TakeCover, SquishByTank
+Traits=Unit, Mobile, RenderInfantry, AutoHeal, AttackBase, TakeCover, SquishByTank, Passenger
LongDesc=Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything
SelectionSize=12,17,0,-9