Remove unused 4th dimension

This commit is contained in:
Gustas
2023-09-15 17:10:07 +03:00
committed by Matthias Mailänder
parent d05e0f23ea
commit 79b10ba9a5

View File

@@ -4,7 +4,7 @@ uniform vec3 Scroll;
uniform vec3 r1, r2;
#if __VERSION__ == 120
attribute vec4 aVertexPosition;
attribute vec3 aVertexPosition;
attribute vec4 aVertexTexCoord;
attribute vec2 aVertexTexMetadata;
attribute vec4 aVertexTint;
@@ -20,7 +20,7 @@ varying vec4 vRGBAFraction;
varying vec4 vPalettedFraction;
varying vec4 vTint;
#else
in vec4 aVertexPosition;
in vec3 aVertexPosition;
in vec4 aVertexTexCoord;
in vec2 aVertexTexMetadata;
in vec4 aVertexTint;
@@ -116,7 +116,7 @@ vec4 SelectPalettedFraction(float x)
void main()
{
gl_Position = vec4((aVertexPosition.xyz - Scroll.xyz) * r1 + r2, 1);
gl_Position = vec4((aVertexPosition - Scroll) * r1 + r2, 1);
vTexCoord = aVertexTexCoord;
vTexMetadata = aVertexTexMetadata;