Remove unused 4th dimension
This commit is contained in:
committed by
Matthias Mailänder
parent
d05e0f23ea
commit
79b10ba9a5
@@ -4,7 +4,7 @@ uniform vec3 Scroll;
|
||||
uniform vec3 r1, r2;
|
||||
|
||||
#if __VERSION__ == 120
|
||||
attribute vec4 aVertexPosition;
|
||||
attribute vec3 aVertexPosition;
|
||||
attribute vec4 aVertexTexCoord;
|
||||
attribute vec2 aVertexTexMetadata;
|
||||
attribute vec4 aVertexTint;
|
||||
@@ -20,7 +20,7 @@ varying vec4 vRGBAFraction;
|
||||
varying vec4 vPalettedFraction;
|
||||
varying vec4 vTint;
|
||||
#else
|
||||
in vec4 aVertexPosition;
|
||||
in vec3 aVertexPosition;
|
||||
in vec4 aVertexTexCoord;
|
||||
in vec2 aVertexTexMetadata;
|
||||
in vec4 aVertexTint;
|
||||
@@ -116,7 +116,7 @@ vec4 SelectPalettedFraction(float x)
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4((aVertexPosition.xyz - Scroll.xyz) * r1 + r2, 1);
|
||||
gl_Position = vec4((aVertexPosition - Scroll) * r1 + r2, 1);
|
||||
vTexCoord = aVertexTexCoord;
|
||||
vTexMetadata = aVertexTexMetadata;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user