Remove unused 4th dimension

This commit is contained in:
Gustas
2023-09-15 17:10:07 +03:00
committed by Matthias Mailänder
parent d05e0f23ea
commit 79b10ba9a5

View File

@@ -4,7 +4,7 @@ uniform vec3 Scroll;
uniform vec3 r1, r2; uniform vec3 r1, r2;
#if __VERSION__ == 120 #if __VERSION__ == 120
attribute vec4 aVertexPosition; attribute vec3 aVertexPosition;
attribute vec4 aVertexTexCoord; attribute vec4 aVertexTexCoord;
attribute vec2 aVertexTexMetadata; attribute vec2 aVertexTexMetadata;
attribute vec4 aVertexTint; attribute vec4 aVertexTint;
@@ -20,7 +20,7 @@ varying vec4 vRGBAFraction;
varying vec4 vPalettedFraction; varying vec4 vPalettedFraction;
varying vec4 vTint; varying vec4 vTint;
#else #else
in vec4 aVertexPosition; in vec3 aVertexPosition;
in vec4 aVertexTexCoord; in vec4 aVertexTexCoord;
in vec2 aVertexTexMetadata; in vec2 aVertexTexMetadata;
in vec4 aVertexTint; in vec4 aVertexTint;
@@ -116,7 +116,7 @@ vec4 SelectPalettedFraction(float x)
void main() void main()
{ {
gl_Position = vec4((aVertexPosition.xyz - Scroll.xyz) * r1 + r2, 1); gl_Position = vec4((aVertexPosition - Scroll) * r1 + r2, 1);
vTexCoord = aVertexTexCoord; vTexCoord = aVertexTexCoord;
vTexMetadata = aVertexTexMetadata; vTexMetadata = aVertexTexMetadata;