Remove unused 4th dimension
This commit is contained in:
committed by
Matthias Mailänder
parent
d05e0f23ea
commit
79b10ba9a5
@@ -4,7 +4,7 @@ uniform vec3 Scroll;
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uniform vec3 r1, r2;
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uniform vec3 r1, r2;
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#if __VERSION__ == 120
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#if __VERSION__ == 120
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attribute vec4 aVertexPosition;
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attribute vec3 aVertexPosition;
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attribute vec4 aVertexTexCoord;
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attribute vec4 aVertexTexCoord;
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attribute vec2 aVertexTexMetadata;
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attribute vec2 aVertexTexMetadata;
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attribute vec4 aVertexTint;
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attribute vec4 aVertexTint;
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@@ -20,7 +20,7 @@ varying vec4 vRGBAFraction;
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varying vec4 vPalettedFraction;
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varying vec4 vPalettedFraction;
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varying vec4 vTint;
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varying vec4 vTint;
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#else
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#else
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in vec4 aVertexPosition;
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in vec3 aVertexPosition;
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in vec4 aVertexTexCoord;
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in vec4 aVertexTexCoord;
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in vec2 aVertexTexMetadata;
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in vec2 aVertexTexMetadata;
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in vec4 aVertexTint;
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in vec4 aVertexTint;
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@@ -116,7 +116,7 @@ vec4 SelectPalettedFraction(float x)
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void main()
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void main()
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{
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{
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gl_Position = vec4((aVertexPosition.xyz - Scroll.xyz) * r1 + r2, 1);
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gl_Position = vec4((aVertexPosition - Scroll) * r1 + r2, 1);
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vTexCoord = aVertexTexCoord;
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vTexCoord = aVertexTexCoord;
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vTexMetadata = aVertexTexMetadata;
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vTexMetadata = aVertexTexMetadata;
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