SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time
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@@ -120,15 +120,6 @@ namespace OpenRA
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viewport = new Viewport(clientSize, Game.world.Map.Offset, Game.world.Map.Offset + Game.world.Map.Size, renderer);
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Timer.Time( "ChromeProv, SeqProv, viewport: {0}" );
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// todo: delay this
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skipMakeAnims = true;
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foreach (var actorReference in world.Map.Actors)
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world.CreateActor(actorReference.Name, actorReference.Location,
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world.players.Values.FirstOrDefault(p => p.InternalName == actorReference.Owner)
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?? world.NeutralPlayer);
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skipMakeAnims = false;
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Timer.Time( "map actors: {0}" );
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chrome = new Chrome(renderer, manifest);
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Timer.Time( "chrome: {0}" );
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