SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time

This commit is contained in:
Chris Forbes
2010-03-17 19:31:19 +13:00
parent 79ce49dd77
commit 79bcb3c739
5 changed files with 27 additions and 9 deletions

View File

@@ -258,6 +258,7 @@
<Compile Include="Traits\TraitsInterfaces.cs" />
<Compile Include="Traits\Turreted.cs" />
<Compile Include="Traits\Unit.cs" />
<Compile Include="Traits\World\SpawnMapActors.cs" />
<Compile Include="Traits\World\UnitInfluence.cs" />
<Compile Include="Traits\World\WallLoadHook.cs" />
<Compile Include="Traits\World\WaterPaletteRotation.cs" />