SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time
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@@ -258,6 +258,7 @@
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<Compile Include="Traits\TraitsInterfaces.cs" />
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<Compile Include="Traits\Turreted.cs" />
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<Compile Include="Traits\Unit.cs" />
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<Compile Include="Traits\World\SpawnMapActors.cs" />
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<Compile Include="Traits\World\UnitInfluence.cs" />
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<Compile Include="Traits\World\WallLoadHook.cs" />
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<Compile Include="Traits\World\WaterPaletteRotation.cs" />
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