SpawnMapActors trait on world actor is now responsible for spawning trees etc at gamestart time
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24
OpenRA.Game/Traits/World/SpawnMapActors.cs
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24
OpenRA.Game/Traits/World/SpawnMapActors.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRA.Traits
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{
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class SpawnMapActorsInfo : StatelessTraitInfo<SpawnMapActors> { }
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class SpawnMapActors : IGameStarted
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{
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public void GameStarted(World world)
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{
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Game.skipMakeAnims = true; // rude hack
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foreach (var actorReference in world.Map.Actors)
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world.CreateActor(actorReference.Name, actorReference.Location,
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world.players.Values.FirstOrDefault(p => p.InternalName == actorReference.Owner)
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?? world.NeutralPlayer);
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Game.skipMakeAnims = false;
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}
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}
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}
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