Remove WithSpriteTurret.AimSequence
We can now use WithTurretAimAnimation instead.
This commit is contained in:
@@ -1756,6 +1756,24 @@ namespace OpenRA.Mods.Common.UtilityCommands
|
||||
}
|
||||
}
|
||||
|
||||
// Removed AimSequence from WithSpriteTurret, use WithTurretAimAnimation instead
|
||||
if (engineVersion < 20180224)
|
||||
{
|
||||
var spriteTurret = node.Value.Nodes.FirstOrDefault(n => n.Key.StartsWith("WithSpriteTurret", StringComparison.Ordinal));
|
||||
if (spriteTurret != null)
|
||||
{
|
||||
var aimSequence = spriteTurret.Value.Nodes.FirstOrDefault(n => n.Key == "AimSequence");
|
||||
if (aimSequence != null)
|
||||
{
|
||||
var aimAnim = new MiniYamlNode("WithTurretAimAnimation", "");
|
||||
RenameNodeKey(aimSequence, "Sequence");
|
||||
aimAnim.Value.Nodes.Add(aimSequence);
|
||||
spriteTurret.Value.Nodes.Remove(aimSequence);
|
||||
node.Value.Nodes.Add(aimAnim);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user