Remove WithSpriteTurret.AimSequence
We can now use WithTurretAimAnimation instead.
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@@ -496,15 +496,17 @@ MSAM:
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Weapon: 227mm
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LocalOffset: 213,128,0, 213,-128,0
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Armament@SECONDARY:
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Name: secondary
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Weapon: 227mm
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LocalOffset: 213,-128,0, 213,128,0
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AttackFrontal:
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WithSpriteTurret:
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AimSequence: aim
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SpawnActorOnDeath:
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Actor: MSAM.Husk
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OwnerType: InternalName
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EffectiveOwnerFromOwner: true
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WithTurretAimAnimation:
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Sequence: aim
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MLRS:
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Inherits: ^Tank
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