completely moved MP unit spawn (spawnpoint stuff, etc) into a trait; moved trait from Player to World.
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@@ -124,7 +124,7 @@ namespace OpenRA.Traits
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public interface INotifySelection { void SelectionChanged(); }
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public interface ILoadWorldHook { void WorldLoaded(World w); }
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public interface IOnGameStart { void GameStarted(Player p, int2 sp); }
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public interface IGameStarted { void GameStarted(World w); }
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public interface IActivity
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{
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