make InfiltrateForSonarPulse work for any support power
This commit is contained in:
@@ -15,7 +15,7 @@ namespace OpenRA.Mods.RA.Crates
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{
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{
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class SupportPowerCrateActionInfo : CrateActionInfo
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class SupportPowerCrateActionInfo : CrateActionInfo
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{
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{
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public string Power = null;
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public readonly string Power = null;
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public override object Create(ActorInitializer init) { return new SupportPowerCrateAction(init.self, this); }
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public override object Create(ActorInitializer init) { return new SupportPowerCrateAction(init.self, this); }
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}
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}
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@@ -1,24 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class InfiltrateForSonarPulseInfo : TraitInfo<InfiltrateForSonarPulse> { }
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class InfiltrateForSonarPulse : IAcceptSpy
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{
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public void OnInfiltrate(Actor self, Actor spy)
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{
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spy.Owner.PlayerActor.Trait<SonarPulsePower>().Give(1.0f);
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}
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}
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}
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38
OpenRA.Mods.RA/InfiltrateForSupportPower.cs
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38
OpenRA.Mods.RA/InfiltrateForSupportPower.cs
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@@ -0,0 +1,38 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class InfiltrateForSupportPowerInfo : ITraitInfo
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{
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public readonly string Power = null;
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public object Create(ActorInitializer init) { return new InfiltrateForSupportPower(this); }
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}
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class InfiltrateForSupportPower : IAcceptSpy
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{
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InfiltrateForSupportPowerInfo info;
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public InfiltrateForSupportPower(InfiltrateForSupportPowerInfo info)
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{
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this.info = info;
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}
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public void OnInfiltrate(Actor self, Actor spy)
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{
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var p = spy.Owner.PlayerActor.TraitsImplementing<SupportPower>()
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.FirstOrDefault(sp => sp.GetType().Name == info.Power);
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if (p != null) p.Give(1);
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}
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}
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}
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@@ -153,7 +153,7 @@
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<Compile Include="Effects\SatelliteLaunch.cs" />
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<Compile Include="Effects\SatelliteLaunch.cs" />
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<Compile Include="EngineerCapture.cs" />
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<Compile Include="EngineerCapture.cs" />
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<Compile Include="SupportPowers\GpsPower.cs" />
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<Compile Include="SupportPowers\GpsPower.cs" />
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<Compile Include="InfiltrateForSonarPulse.cs" />
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<Compile Include="InfiltrateForSupportPower.cs" />
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<Compile Include="IronCurtainable.cs" />
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<Compile Include="IronCurtainable.cs" />
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<Compile Include="SupportPowers\IronCurtainPower.cs" />
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<Compile Include="SupportPowers\IronCurtainPower.cs" />
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<Compile Include="PaletteFromFile.cs" />
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<Compile Include="PaletteFromFile.cs" />
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@@ -52,7 +52,8 @@ GAP:
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IronCurtainable:
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IronCurtainable:
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SPEN:
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SPEN:
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InfiltrateForSonarPulse:
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InfiltrateForSupportPower:
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Power: SonarPulsePower
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Inherits: ^Building
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Inherits: ^Building
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Buildable:
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Buildable:
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BuildPaletteOrder: 30
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BuildPaletteOrder: 30
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@@ -88,7 +89,8 @@ SPEN:
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RallyPoint:
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RallyPoint:
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SYRD:
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SYRD:
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InfiltrateForSonarPulse:
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InfiltrateForSupportPower:
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Power: SonarPulsePower
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Inherits: ^Building
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Inherits: ^Building
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Buildable:
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Buildable:
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BuildPaletteOrder: 40
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BuildPaletteOrder: 40
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