.Any(), .Count() -> .Count or .Length

This commit is contained in:
Eduardo Cáceres
2022-05-02 13:05:22 +02:00
committed by atlimit8
parent 6eb4fe8980
commit 79f321cb44
138 changed files with 233 additions and 258 deletions

View File

@@ -10,7 +10,6 @@
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Traits;
@@ -42,7 +41,7 @@ namespace OpenRA.Mods.Cnc.Effects
entryAnimation = new Animation(world, entryEffect);
entryAnimation.PlayThen(entrySequence, () => Finish(world));
if (weapon.Report != null && weapon.Report.Any())
if (weapon.Report != null && weapon.Report.Length > 0)
Game.Sound.Play(SoundType.World, weapon.Report, world, launchPos);
}

View File

@@ -10,7 +10,6 @@
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Traits;
@@ -38,7 +37,7 @@ namespace OpenRA.Mods.Cnc.Effects
anim = new Animation(world, effect);
anim.PlayThen(sequence, () => Finish(world));
if (weapon.Report != null && weapon.Report.Any())
if (weapon.Report != null && weapon.Report.Length > 0)
Game.Sound.Play(SoundType.World, weapon.Report, world, launchPos);
}