.Any(), .Count() -> .Count or .Length
This commit is contained in:
committed by
atlimit8
parent
6eb4fe8980
commit
79f321cb44
@@ -10,7 +10,6 @@
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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@@ -42,7 +41,7 @@ namespace OpenRA.Mods.Cnc.Effects
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entryAnimation = new Animation(world, entryEffect);
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entryAnimation.PlayThen(entrySequence, () => Finish(world));
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if (weapon.Report != null && weapon.Report.Any())
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if (weapon.Report != null && weapon.Report.Length > 0)
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Game.Sound.Play(SoundType.World, weapon.Report, world, launchPos);
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}
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@@ -10,7 +10,6 @@
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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@@ -38,7 +37,7 @@ namespace OpenRA.Mods.Cnc.Effects
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anim = new Animation(world, effect);
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anim.PlayThen(sequence, () => Finish(world));
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if (weapon.Report != null && weapon.Report.Any())
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if (weapon.Report != null && weapon.Report.Length > 0)
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Game.Sound.Play(SoundType.World, weapon.Report, world, launchPos);
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}
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