.Any(), .Count() -> .Count or .Length

This commit is contained in:
Eduardo Cáceres
2022-05-02 13:05:22 +02:00
committed by atlimit8
parent 6eb4fe8980
commit 79f321cb44
138 changed files with 233 additions and 258 deletions

View File

@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Effects
if (!isLaunched)
{
if (weapon.Report != null && weapon.Report.Any())
if (weapon.Report != null && weapon.Report.Length > 0)
Game.Sound.Play(SoundType.World, weapon.Report, world, pos);
if (anim != null)