.Any(), .Count() -> .Count or .Length
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atlimit8
parent
6eb4fe8980
commit
79f321cb44
@@ -91,7 +91,7 @@ namespace OpenRA.Mods.Common.Effects
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if (!isLaunched)
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{
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if (weapon.Report != null && weapon.Report.Any())
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if (weapon.Report != null && weapon.Report.Length > 0)
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Game.Sound.Play(SoundType.World, weapon.Report, world, pos);
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if (anim != null)
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