.Any(), .Count() -> .Count or .Length
This commit is contained in:
committed by
atlimit8
parent
6eb4fe8980
commit
79f321cb44
@@ -1012,13 +1012,13 @@ namespace OpenRA.Mods.Common.Traits
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Order IIssueDeployOrder.IssueDeployOrder(Actor self, bool queued)
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{
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if (IsTraitDisabled || rearmable == null || !rearmable.Info.RearmActors.Any())
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if (IsTraitDisabled || rearmable == null || rearmable.Info.RearmActors.Count == 0)
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return null;
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return new Order("ReturnToBase", self, queued);
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}
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bool IIssueDeployOrder.CanIssueDeployOrder(Actor self, bool queued) { return rearmable != null && rearmable.Info.RearmActors.Any(); }
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bool IIssueDeployOrder.CanIssueDeployOrder(Actor self, bool queued) { return rearmable != null && rearmable.Info.RearmActors.Count > 0; }
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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@@ -1043,7 +1043,7 @@ namespace OpenRA.Mods.Common.Traits
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case "Scatter":
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return Info.Voice;
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case "ReturnToBase":
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return rearmable != null && rearmable.Info.RearmActors.Any() ? Info.Voice : null;
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return rearmable != null && rearmable.Info.RearmActors.Count > 0 ? Info.Voice : null;
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default: return null;
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}
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}
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@@ -1123,7 +1123,7 @@ namespace OpenRA.Mods.Common.Traits
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else if (orderString == "ReturnToBase")
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{
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// Do nothing if not rearmable and don't restart activity every time deploy hotkey is triggered
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if (rearmable == null || !rearmable.Info.RearmActors.Any() || self.CurrentActivity is ReturnToBase || GetActorBelow() != null)
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if (rearmable == null || rearmable.Info.RearmActors.Count == 0 || self.CurrentActivity is ReturnToBase || GetActorBelow() != null)
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return;
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if (!order.Queued)
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