.Any(), .Count() -> .Count or .Length
This commit is contained in:
committed by
atlimit8
parent
6eb4fe8980
commit
79f321cb44
@@ -330,10 +330,10 @@ namespace OpenRA.Mods.Common.Traits
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if (projectile != null)
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self.World.Add(projectile);
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if (args.Weapon.Report != null && args.Weapon.Report.Any())
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if (args.Weapon.Report != null && args.Weapon.Report.Length > 0)
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Game.Sound.Play(SoundType.World, args.Weapon.Report, self.World, self.CenterPosition);
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if (burst == args.Weapon.Burst && args.Weapon.StartBurstReport != null && args.Weapon.StartBurstReport.Any())
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if (burst == args.Weapon.Burst && args.Weapon.StartBurstReport != null && args.Weapon.StartBurstReport.Length > 0)
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Game.Sound.Play(SoundType.World, args.Weapon.StartBurstReport, self.World, self.CenterPosition);
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foreach (var na in notifyAttacks)
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@@ -359,7 +359,7 @@ namespace OpenRA.Mods.Common.Traits
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FireDelay = Util.ApplyPercentageModifiers(Weapon.ReloadDelay, modifiers);
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Burst = Weapon.Burst;
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if (Weapon.AfterFireSound != null && Weapon.AfterFireSound.Any())
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if (Weapon.AfterFireSound != null && Weapon.AfterFireSound.Length > 0)
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ScheduleDelayedAction(Weapon.AfterFireSoundDelay, Burst, (burst) => Game.Sound.Play(SoundType.World, Weapon.AfterFireSound, self.World, self.CenterPosition));
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foreach (var nbc in notifyBurstComplete)
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