.Any(), .Count() -> .Count or .Length
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committed by
atlimit8
parent
6eb4fe8980
commit
79f321cb44
@@ -50,7 +50,7 @@ namespace OpenRA.Mods.Common.Traits
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this.category = category;
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failRetryTicks = baseBuilder.Info.StructureProductionResumeDelay;
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minimumExcessPower = baseBuilder.Info.MinimumExcessPower;
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if (!baseBuilder.Info.NavalProductionTypes.Any())
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if (baseBuilder.Info.NavalProductionTypes.Count == 0)
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waterState = WaterCheck.DontCheck;
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}
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@@ -98,7 +98,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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playerBuildings = world.ActorsHavingTrait<Building>().Where(a => a.Owner == player).ToArray();
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var excessPowerBonus = baseBuilder.Info.ExcessPowerIncrement * (playerBuildings.Count() / baseBuilder.Info.ExcessPowerIncreaseThreshold.Clamp(1, int.MaxValue));
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var excessPowerBonus = baseBuilder.Info.ExcessPowerIncrement * (playerBuildings.Length / baseBuilder.Info.ExcessPowerIncreaseThreshold.Clamp(1, int.MaxValue));
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minimumExcessPower = (baseBuilder.Info.MinimumExcessPower + excessPowerBonus).Clamp(baseBuilder.Info.MinimumExcessPower, baseBuilder.Info.MaximumExcessPower);
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var active = false;
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