.Any(), .Count() -> .Count or .Length
This commit is contained in:
committed by
atlimit8
parent
6eb4fe8980
commit
79f321cb44
@@ -261,7 +261,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!IsValidTerrain(self.Location))
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return;
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if (Info.DeploySounds != null && Info.DeploySounds.Any())
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if (Info.DeploySounds != null && Info.DeploySounds.Length > 0)
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Game.Sound.Play(SoundType.World, Info.DeploySounds, self.World, self.CenterPosition);
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// Revoke condition that is applied while undeployed.
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@@ -270,7 +270,7 @@ namespace OpenRA.Mods.Common.Traits
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// If there is no animation to play just grant the condition that is used while deployed.
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// Alternatively, play the deploy animation and then grant the condition.
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if (!notify.Any())
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if (notify.Length == 0)
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OnDeployCompleted();
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else
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foreach (var n in notify)
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@@ -285,7 +285,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!init && deployState != DeployState.Deployed)
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return;
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if (Info.UndeploySounds != null && Info.UndeploySounds.Any())
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if (Info.UndeploySounds != null && Info.UndeploySounds.Length > 0)
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Game.Sound.Play(SoundType.World, Info.UndeploySounds, self.World, self.CenterPosition);
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if (!init)
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@@ -293,7 +293,7 @@ namespace OpenRA.Mods.Common.Traits
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// If there is no animation to play just grant the condition that is used while undeployed.
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// Alternatively, play the undeploy animation and then grant the condition.
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if (!notify.Any())
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if (notify.Length == 0)
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OnUndeployCompleted();
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else
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foreach (var n in notify)
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