.Any(), .Count() -> .Count or .Length

This commit is contained in:
Eduardo Cáceres
2022-05-02 13:05:22 +02:00
committed by atlimit8
parent 6eb4fe8980
commit 79f321cb44
138 changed files with 233 additions and 258 deletions

View File

@@ -117,7 +117,7 @@ namespace OpenRA.Mods.Common.Traits
return;
var source = Info.DamageSource == DamageSource.Self ? self : e.Attacker;
if (weapon.Report != null && weapon.Report.Any())
if (weapon.Report != null && weapon.Report.Length > 0)
Game.Sound.Play(SoundType.World, weapon.Report, self.World, self.CenterPosition);
if (Info.Type == ExplosionType.Footprint && buildingInfo != null)