.Any(), .Count() -> .Count or .Length

This commit is contained in:
Eduardo Cáceres
2022-05-02 13:05:22 +02:00
committed by atlimit8
parent 6eb4fe8980
commit 79f321cb44
138 changed files with 233 additions and 258 deletions

View File

@@ -110,7 +110,7 @@ namespace OpenRA.Mods.Common.Traits
.SelectMany(r => r.ReplaceableTypes)
.ToHashSet();
if (replaceableTypes.Any())
if (replaceableTypes.Count > 0)
foreach (var t in buildingInfo.Tiles(targetLocation))
foreach (var a in self.World.ActorMap.GetActorsAt(t))
if (a.TraitsImplementing<Replaceable>().Any(r => !r.IsTraitDisabled && r.Info.Types.Overlaps(replaceableTypes)))
@@ -145,7 +145,7 @@ namespace OpenRA.Mods.Common.Traits
.SelectMany(r => r.ReplaceableTypes)
.ToHashSet();
if (replaceableSegments.Any())
if (replaceableSegments.Count > 0)
foreach (var a in self.World.ActorMap.GetActorsAt(t.Cell))
if (a.TraitsImplementing<Replaceable>().Any(r => !r.IsTraitDisabled && r.Info.Types.Overlaps(replaceableSegments)))
self.World.Remove(a);