.Any(), .Count() -> .Count or .Length
This commit is contained in:
committed by
atlimit8
parent
6eb4fe8980
commit
79f321cb44
@@ -106,11 +106,11 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
var bDestroyed = bridgeInfo.BOffset != CVec.Zero && NeighbourIsDestroyed(bridgeInfo.BOffset);
|
||||
|
||||
var sequence = DefaultAnimation.CurrentSequence.Name;
|
||||
if (aDestroyed && bDestroyed && bridgeInfo.ABDestroyedSequences.Any())
|
||||
if (aDestroyed && bDestroyed && bridgeInfo.ABDestroyedSequences.Length > 0)
|
||||
sequence = bridgeInfo.ABDestroyedSequences.Random(Game.CosmeticRandom);
|
||||
else if (aDestroyed && bridgeInfo.ADestroyedSequences.Any())
|
||||
else if (aDestroyed && bridgeInfo.ADestroyedSequences.Length > 0)
|
||||
sequence = bridgeInfo.ADestroyedSequences.Random(Game.CosmeticRandom);
|
||||
else if (bDestroyed && bridgeInfo.BDestroyedSequences.Any())
|
||||
else if (bDestroyed && bridgeInfo.BDestroyedSequences.Length > 0)
|
||||
sequence = bridgeInfo.BDestroyedSequences.Random(Game.CosmeticRandom);
|
||||
else
|
||||
sequence = bridgeInfo.Sequences.Random(Game.CosmeticRandom);
|
||||
|
||||
Reference in New Issue
Block a user