.Any(), .Count() -> .Count or .Length

This commit is contained in:
Eduardo Cáceres
2022-05-02 13:05:22 +02:00
committed by atlimit8
parent 6eb4fe8980
commit 79f321cb44
138 changed files with 233 additions and 258 deletions

View File

@@ -106,11 +106,11 @@ namespace OpenRA.Mods.Common.Traits.Render
var bDestroyed = bridgeInfo.BOffset != CVec.Zero && NeighbourIsDestroyed(bridgeInfo.BOffset);
var sequence = DefaultAnimation.CurrentSequence.Name;
if (aDestroyed && bDestroyed && bridgeInfo.ABDestroyedSequences.Any())
if (aDestroyed && bDestroyed && bridgeInfo.ABDestroyedSequences.Length > 0)
sequence = bridgeInfo.ABDestroyedSequences.Random(Game.CosmeticRandom);
else if (aDestroyed && bridgeInfo.ADestroyedSequences.Any())
else if (aDestroyed && bridgeInfo.ADestroyedSequences.Length > 0)
sequence = bridgeInfo.ADestroyedSequences.Random(Game.CosmeticRandom);
else if (bDestroyed && bridgeInfo.BDestroyedSequences.Any())
else if (bDestroyed && bridgeInfo.BDestroyedSequences.Length > 0)
sequence = bridgeInfo.BDestroyedSequences.Random(Game.CosmeticRandom);
else
sequence = bridgeInfo.Sequences.Random(Game.CosmeticRandom);