.Any(), .Count() -> .Count or .Length
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committed by
atlimit8
parent
6eb4fe8980
commit
79f321cb44
@@ -92,11 +92,11 @@ namespace OpenRA.Mods.Common.Traits.Render
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var bRamp = bridgeInfo.BOffset != CVec.Zero && RampExists(self, bridgeInfo.BOffset);
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var sequence = DefaultAnimation.CurrentSequence.Name;
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if (aRamp && bRamp && bridgeInfo.ABRampSequences.Any())
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if (aRamp && bRamp && bridgeInfo.ABRampSequences.Length > 0)
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sequence = bridgeInfo.ABRampSequences.Random(Game.CosmeticRandom);
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else if (aRamp && bridgeInfo.ARampSequences.Any())
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else if (aRamp && bridgeInfo.ARampSequences.Length > 0)
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sequence = bridgeInfo.ARampSequences.Random(Game.CosmeticRandom);
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else if (bRamp && bridgeInfo.BRampSequences.Any())
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else if (bRamp && bridgeInfo.BRampSequences.Length > 0)
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sequence = bridgeInfo.BRampSequences.Random(Game.CosmeticRandom);
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DefaultAnimation.PlayRepeating(NormalizeSequence(self, sequence));
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