.Any(), .Count() -> .Count or .Length

This commit is contained in:
Eduardo Cáceres
2022-05-02 13:05:22 +02:00
committed by atlimit8
parent 6eb4fe8980
commit 79f321cb44
138 changed files with 233 additions and 258 deletions

View File

@@ -92,11 +92,11 @@ namespace OpenRA.Mods.Common.Traits.Render
var bRamp = bridgeInfo.BOffset != CVec.Zero && RampExists(self, bridgeInfo.BOffset);
var sequence = DefaultAnimation.CurrentSequence.Name;
if (aRamp && bRamp && bridgeInfo.ABRampSequences.Any())
if (aRamp && bRamp && bridgeInfo.ABRampSequences.Length > 0)
sequence = bridgeInfo.ABRampSequences.Random(Game.CosmeticRandom);
else if (aRamp && bridgeInfo.ARampSequences.Any())
else if (aRamp && bridgeInfo.ARampSequences.Length > 0)
sequence = bridgeInfo.ARampSequences.Random(Game.CosmeticRandom);
else if (bRamp && bridgeInfo.BRampSequences.Any())
else if (bRamp && bridgeInfo.BRampSequences.Length > 0)
sequence = bridgeInfo.BRampSequences.Random(Game.CosmeticRandom);
DefaultAnimation.PlayRepeating(NormalizeSequence(self, sequence));