.Any(), .Count() -> .Count or .Length
This commit is contained in:
committed by
atlimit8
parent
6eb4fe8980
commit
79f321cb44
@@ -10,7 +10,6 @@
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits.Sound
|
||||
@@ -43,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits.Sound
|
||||
|
||||
void PlaySound(Actor self)
|
||||
{
|
||||
if (info.Sounds.Any())
|
||||
if (info.Sounds.Length > 0)
|
||||
Game.Sound.Play(SoundType.World, info.Sounds, self.World, self.CenterPosition);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user