.Any(), .Count() -> .Count or .Length
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committed by
atlimit8
parent
6eb4fe8980
commit
79f321cb44
@@ -11,7 +11,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Effects;
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@@ -126,7 +125,7 @@ namespace OpenRA.Mods.Common.Traits
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public override object Create(ActorInitializer init) { return new NukePower(init.Self, this); }
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public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
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{
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if (!string.IsNullOrEmpty(TrailImage) && !TrailSequences.Any())
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if (!string.IsNullOrEmpty(TrailImage) && TrailSequences.Length == 0)
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throw new YamlException("At least one entry in TrailSequences must be defined when TrailImage is defined.");
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var weaponToLower = (MissileWeapon ?? string.Empty).ToLowerInvariant();
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