.Any(), .Count() -> .Count or .Length

This commit is contained in:
Eduardo Cáceres
2022-05-02 13:05:22 +02:00
committed by atlimit8
parent 6eb4fe8980
commit 79f321cb44
138 changed files with 233 additions and 258 deletions

View File

@@ -11,7 +11,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Effects;
@@ -126,7 +125,7 @@ namespace OpenRA.Mods.Common.Traits
public override object Create(ActorInitializer init) { return new NukePower(init.Self, this); }
public override void RulesetLoaded(Ruleset rules, ActorInfo ai)
{
if (!string.IsNullOrEmpty(TrailImage) && !TrailSequences.Any())
if (!string.IsNullOrEmpty(TrailImage) && TrailSequences.Length == 0)
throw new YamlException("At least one entry in TrailSequences must be defined when TrailImage is defined.");
var weaponToLower = (MissileWeapon ?? string.Empty).ToLowerInvariant();