.Any(), .Count() -> .Count or .Length
This commit is contained in:
committed by
atlimit8
parent
6eb4fe8980
commit
79f321cb44
@@ -142,7 +142,7 @@ namespace OpenRA.Mods.Common.Traits
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// Fallback to the actor's CenterPosition for the ActorMap if it has no Footprint
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var footprint = preview.Footprint.Select(kv => kv.Key).ToArray();
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if (!footprint.Any())
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if (footprint.Length == 0)
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footprint = new[] { worldRenderer.World.Map.CellContaining(preview.CenterPosition) };
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foreach (var cell in footprint)
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@@ -166,7 +166,7 @@ namespace OpenRA.Mods.Common.Traits
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// Fallback to the actor's CenterPosition for the ActorMap if it has no Footprint
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var footprint = preview.Footprint.Select(kv => kv.Key).ToArray();
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if (!footprint.Any())
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if (footprint.Length == 0)
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footprint = new[] { worldRenderer.World.Map.CellContaining(preview.CenterPosition) };
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foreach (var cell in footprint)
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@@ -176,7 +176,7 @@ namespace OpenRA.Mods.Common.Traits
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list.Remove(preview);
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if (!list.Any())
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if (list.Count == 0)
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cellMap.Remove(cell);
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}
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@@ -272,7 +272,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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var map = worldRenderer.World.Map;
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var previews = PreviewsAt(cell).ToList();
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if (!previews.Any())
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if (previews.Count == 0)
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return map.Grid.DefaultSubCell;
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for (var i = (byte)SubCell.First; i < map.Grid.SubCellOffsets.Length; i++)
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