.Any(), .Count() -> .Count or .Length

This commit is contained in:
Eduardo Cáceres
2022-05-02 13:05:22 +02:00
committed by atlimit8
parent 6eb4fe8980
commit 79f321cb44
138 changed files with 233 additions and 258 deletions

View File

@@ -58,7 +58,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (weaponsToUpdate.Any())
if (weaponsToUpdate.Count > 0)
yield return "Add a ScreenShakeWarhead to the following weapons:\n" +
UpdateUtils.FormatMessageList(weaponsToUpdate.Select(x => $"Weapon `{x.Item1}`, used by trait `{x.Item2}` on actor {x.Item3}"));