.Any(), .Count() -> .Count or .Length
This commit is contained in:
committed by
atlimit8
parent
6eb4fe8980
commit
79f321cb44
@@ -49,18 +49,18 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (customPips && locations.Any())
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if (customPips && locations.Count > 0)
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yield return "Custom pip Images and Palettes are now defined on the individual With*PipsDecoration traits.\n" +
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"You should review the following definitions and manually define the Image and Palette properties as required:\n" +
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UpdateUtils.FormatMessageList(locations);
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if (cargoCustomPips.Any() && cargoPipLocations.Any())
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if (cargoCustomPips.Count > 0 && cargoPipLocations.Count > 0)
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yield return "Some passenger types define custom cargo pips. Review the following definitions:\n" +
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UpdateUtils.FormatMessageList(cargoPipLocations) +
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"\nand, if required, add the following to the WithCargoPipsDecoration traits:\n" +
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"CustomPipSequences:\n" + cargoCustomPips.Select(p => $"\t{p}: {PipReplacements[p]}").JoinWith("\n");
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if (harvesterCustomPips.Any() && harvesterPipLocations.Any())
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if (harvesterCustomPips.Count > 0 && harvesterPipLocations.Count > 0)
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yield return "Review the following definitions:\n" +
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UpdateUtils.FormatMessageList(harvesterPipLocations) +
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"\nand, if required, add the following to the WithHarvesterPipsDecoration traits:\n" +
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@@ -10,7 +10,6 @@
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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@@ -87,7 +86,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Any())
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if (locations.Count > 0)
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yield return "Please check and adjust the new auto-generated dimensions.\n" +
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UpdateUtils.FormatMessageList(locations);
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (weaponsToUpdate.Any())
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if (weaponsToUpdate.Count > 0)
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yield return "Add a FlashPaletteEffectWarhead to the following weapons:\n" +
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UpdateUtils.FormatMessageList(weaponsToUpdate.Select(x => $"Weapon `{x.Item1}`, used by trait `{x.Item2}` on actor {x.Item3}"));
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Any())
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if (locations.Count > 0)
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yield return "The way that decorations are positioned relative to the selection box has changed.\n" +
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"Review the following definitions and define Margin properties as required:\n" +
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UpdateUtils.FormatMessageList(locations.Select(
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@@ -10,7 +10,6 @@
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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@@ -26,7 +25,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Any())
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if (locations.Count > 0)
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yield return "UseClassicFacingFudge property on BodyOrientation was replaced with ClassicFacingBodyOrientation trait.\n" +
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"UseClassicFacingFudge for sequences was renamed to UseClassicFacings and moved to\n" +
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"Classic(TileSetSpecific)SpriteSequence loaders in Mods.Cnc.\n" +
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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" you will need to define a 'Facing' parameter on the 'Exit' trait of the host building. This change" +
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" does not affect the behaviour for landing on terrain which is governed by TurnToLand.";
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if (turningAircraft.Any())
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if (turningAircraft.Count > 0)
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yield return message;
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turningAircraft.Clear();
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