.Any(), .Count() -> .Count or .Length
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atlimit8
parent
6eb4fe8980
commit
79f321cb44
@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (weaponsToUpdate.Any())
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if (weaponsToUpdate.Count > 0)
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yield return "Add a FlashPaletteEffectWarhead to the following weapons:\n" +
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UpdateUtils.FormatMessageList(weaponsToUpdate.Select(x => $"Weapon `{x.Item1}`, used by trait `{x.Item2}` on actor {x.Item3}"));
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