.Any(), .Count() -> .Count or .Length

This commit is contained in:
Eduardo Cáceres
2022-05-02 13:05:22 +02:00
committed by atlimit8
parent 6eb4fe8980
commit 79f321cb44
138 changed files with 233 additions and 258 deletions

View File

@@ -10,7 +10,6 @@
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
@@ -26,7 +25,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (locations.Any())
if (locations.Count > 0)
yield return "UseClassicFacingFudge property on BodyOrientation was replaced with ClassicFacingBodyOrientation trait.\n" +
"UseClassicFacingFudge for sequences was renamed to UseClassicFacings and moved to\n" +
"Classic(TileSetSpecific)SpriteSequence loaders in Mods.Cnc.\n" +