.Any(), .Count() -> .Count or .Length
This commit is contained in:
committed by
atlimit8
parent
6eb4fe8980
commit
79f321cb44
@@ -10,7 +10,6 @@
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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@@ -27,7 +26,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Any())
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if (locations.Count > 0)
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yield return "The *Palette fields have been removed from the *PlaceBuildingPreview traits.\n" +
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"You may wish to inspect the following definitions and define new Alpha or\n" +
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"LineBuildSegmentAlpha properties as appropriate to recreate transparency effects:\n" +
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@@ -10,7 +10,6 @@
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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@@ -36,21 +35,21 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (resourceLayer.Nodes.Any())
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if (resourceLayer.Nodes.Count > 0)
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yield return "Add the following definitions to your ResourceLayer and EditorResourceLayer definitions:\n\t" +
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"RecalculateResourceDensity: true\n\t" +
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resourceLayer.ToLines("ResourceTypes").JoinWith("\n\t");
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if (resourceLayer.Nodes.Any())
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if (resourceLayer.Nodes.Count > 0)
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yield return "Add the following definitions to your ResourceRenderer definition:\n\t" +
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resourceRenderer.ToLines("ResourceTypes").JoinWith("\n\t");
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if (values.Nodes.Any())
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if (values.Nodes.Count > 0)
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yield return "Add the following definition to your ^BasePlayer definition:\n\t" +
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"PlayerResources:\n\t\t" +
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values.ToLines("ResourceValues").JoinWith("\n\t\t");
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if (resourceLayer.Nodes.Any())
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if (resourceLayer.Nodes.Count > 0)
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yield return "Support for AllowUnderActors, AllowUnderBuildings, and AllowOnRamps have been removed.\n" +
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"You must define a custom ResourceLayer subclass if you want to customize the default behaviour.";
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}
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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Any())
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if (locations.Count > 0)
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yield return "Some actor(s) defined a MinDamage of neither 'Heavy' nor 'Undamaged' on SmokeTrailWhenDamaged before update.\n" +
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"Review the following definitions and add custom GrandConditionOnDamageState configs as required:\n" +
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UpdateUtils.FormatMessageList(locations.Select(
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@@ -10,7 +10,6 @@
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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@@ -26,7 +25,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Any())
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if (locations.Count > 0)
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yield return "The shadow palette overrides have been removed from the following locations:\n" +
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UpdateUtils.FormatMessageList(locations) + "\n\n" +
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"You may wish to inspect and change these.";
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@@ -10,7 +10,6 @@
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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@@ -24,7 +23,7 @@ namespace OpenRA.Mods.Common.UpdateRules.Rules
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Any())
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if (locations.Count > 0)
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yield return "You must define new Color fields on the following traits:\n" +
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UpdateUtils.FormatMessageList(locations);
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