.Any(), .Count() -> .Count or .Length

This commit is contained in:
Eduardo Cáceres
2022-05-02 13:05:22 +02:00
committed by atlimit8
parent 6eb4fe8980
commit 79f321cb44
138 changed files with 233 additions and 258 deletions

View File

@@ -97,7 +97,7 @@ namespace OpenRA.Mods.Common.Warheads
if (projectile != null)
firedBy.World.AddFrameEndTask(w => w.Add(projectile));
if (projectileArgs.Weapon.Report != null && projectileArgs.Weapon.Report.Any())
if (projectileArgs.Weapon.Report != null && projectileArgs.Weapon.Report.Length > 0)
Game.Sound.Play(SoundType.World, projectileArgs.Weapon.Report, firedBy.World, target.CenterPosition);
}
}