.Any(), .Count() -> .Count or .Length

This commit is contained in:
Eduardo Cáceres
2022-05-02 13:05:22 +02:00
committed by atlimit8
parent 6eb4fe8980
commit 79f321cb44
138 changed files with 233 additions and 258 deletions

View File

@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
.ToList();
// If no BaseBuilding exist pick the first selectable Building.
if (!bases.Any())
if (bases.Count == 0)
{
var building = world.ActorsHavingTrait<Building>()
.FirstOrDefault(a => a.Owner == player && a.Info.HasTraitInfo<SelectableInfo>());