.Any(), .Count() -> .Count or .Length
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atlimit8
parent
6eb4fe8980
commit
79f321cb44
@@ -44,7 +44,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic.Ingame
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.ToList();
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// If no BaseBuilding exist pick the first selectable Building.
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if (!bases.Any())
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if (bases.Count == 0)
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{
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var building = world.ActorsHavingTrait<Building>()
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.FirstOrDefault(a => a.Owner == player && a.Info.HasTraitInfo<SelectableInfo>());
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