Lazy actor loading

This commit is contained in:
Paul Chote
2011-02-11 21:35:37 +13:00
parent c2db816837
commit 79f3fccceb
5 changed files with 41 additions and 30 deletions

View File

@@ -30,12 +30,12 @@ namespace OpenRA.Editor
public void Apply(Surface surface)
{
if (surface.Map.Actors.Any(a => a.Value.Location() == surface.GetBrushLocation()))
if (surface.Map.Actors.Value.Any(a => a.Value.Location() == surface.GetBrushLocation()))
return;
var owner = "Neutral";
var id = NextActorName(surface);
surface.Map.Actors[id] = new ActorReference(Actor.Info.Name.ToLowerInvariant())
surface.Map.Actors.Value[id] = new ActorReference(Actor.Info.Name.ToLowerInvariant())
{
new LocationInit( surface.GetBrushLocation() ),
new OwnerInit( owner)
@@ -48,7 +48,7 @@ namespace OpenRA.Editor
for (; ; )
{
var possible = "Actor{0}".F(id++);
if (!surface.Map.Actors.ContainsKey(possible)) return possible;
if (!surface.Map.Actors.Value.ContainsKey(possible)) return possible;
}
}
}

View File

@@ -148,12 +148,12 @@ namespace OpenRA.Editor
ReadCncOverlay(file);
ReadCncTrees(file);
}
*/
LoadActors(file, "STRUCTURES");
LoadActors(file, "UNITS");
LoadActors(file, "INFANTRY");
LoadSmudges(file, "SMUDGE");
*/
foreach (var p in Players)
LoadPlayer(file, p, (legacyMapFormat == IniMapFormat.RedAlert));
@@ -163,6 +163,7 @@ namespace OpenRA.Editor
LocationFromMapOffset(int.Parse(kv.Value), MapSize)))
.ToArray();
/*
// Add waypoint actors
foreach( var kv in wps )
{
@@ -170,6 +171,7 @@ namespace OpenRA.Editor
a.Add(new LocationInit(kv.Second));
Map.Actors.Add("spawn" + kv.First, a);
}
*/
}
static int2 LocationFromMapOffset(int offset, int mapSize)
@@ -341,7 +343,7 @@ namespace OpenRA.Editor
});
}
}
*/
void ReadCncTrees(IniFile file)
{
IniSection terrain = file.GetSection("TERRAIN", true);
@@ -417,7 +419,7 @@ namespace OpenRA.Editor
}
}
*/
void LoadSmudges(IniFile file, string section)
{
foreach (var s in file.GetSection(section, true))

View File

@@ -152,8 +152,8 @@ namespace OpenRA.Editor
Tool = null;
var key = Map.Actors.FirstOrDefault(a => a.Value.Location() == BrushLocation);
if (key.Key != null) Map.Actors.Remove(key.Key);
var key = Map.Actors.Value.FirstOrDefault(a => a.Value.Location() == BrushLocation);
if (key.Key != null) Map.Actors.Value.Remove(key.Key);
if (Map.MapResources.Value[BrushLocation.X, BrushLocation.Y].type != 0)
{
@@ -338,7 +338,7 @@ namespace OpenRA.Editor
Map.Bounds.Width * TileSet.TileSize * Zoom,
Map.Bounds.Height * TileSet.TileSize * Zoom);
foreach (var ar in Map.Actors)
foreach (var ar in Map.Actors.Value)
DrawActor(e.Graphics, ar.Value.Location(), ActorTemplates[ar.Value.Type],
GetPaletteForActor(ar.Value));
@@ -347,7 +347,7 @@ namespace OpenRA.Editor
if (Tool == null)
{
var x = Map.Actors.FirstOrDefault(a => a.Value.Location() == GetBrushLocation());
var x = Map.Actors.Value.FirstOrDefault(a => a.Value.Location() == GetBrushLocation());
if (x.Key != null)
DrawActorBorder(e.Graphics, x.Value.Location(), ActorTemplates[x.Value.Type]);
}