Lazy actor loading

This commit is contained in:
Paul Chote
2011-02-11 21:35:37 +13:00
parent c2db816837
commit 79f3fccceb
5 changed files with 41 additions and 30 deletions

View File

@@ -38,10 +38,10 @@ namespace OpenRA
[FieldLoader.Load] public string Author;
[FieldLoader.Load] public string Tileset;
public Dictionary<string, ActorReference> Actors = new Dictionary<string, ActorReference>();
public Lazy<Dictionary<string, ActorReference>> Actors;
public int PlayerCount { get { return SpawnPoints.Count(); } }
public IEnumerable<int2> SpawnPoints { get { return Actors.Values.Where(a => a.Type == "mpspawn").Select(a => a.InitDict.Get<LocationInit>().value); } }
public IEnumerable<int2> SpawnPoints { get { return Actors.Value.Values.Where(a => a.Type == "mpspawn").Select(a => a.InitDict.Get<LocationInit>().value); } }
[FieldLoader.Load] public Rectangle Bounds;
@@ -90,7 +90,8 @@ namespace OpenRA
{ { new TileReference<ushort, byte> {
type = tile.Key,
index = (byte)0 }
} })
} }),
Actors = Lazy.New(() => new Dictionary<string, ActorReference>())
};
return map;
@@ -120,11 +121,28 @@ namespace OpenRA
if (MapFormat < 4)
throw new InvalidDataException("Map format {0} is not supported.\n File: {1}".F(MapFormat, path));
// Load actors
foreach (var kv in yaml.NodesDict["Actors"].NodesDict)
Actors.Add(kv.Key, new ActorReference(kv.Value.Value, kv.Value.NodesDict));
Actors = Lazy.New(() =>
{
var ret = new Dictionary<string, ActorReference>();
// Load actors
foreach (var kv in yaml.NodesDict["Actors"].NodesDict)
ret.Add(kv.Key, new ActorReference(kv.Value.Value, kv.Value.NodesDict));
// Add waypoint actors
if (MapFormat < 5)
foreach( var wp in yaml.NodesDict[ "Waypoints" ].NodesDict )
{
string[] loc = wp.Value.Value.Split( ',' );
var a = new ActorReference("mpspawn");
a.Add(new LocationInit(new int2( int.Parse( loc[ 0 ] ), int.Parse( loc[ 1 ] ) )));
ret.Add(wp.Key, a);
}
return ret;
});
// Load players
foreach (var kv in yaml.NodesDict["Players"].NodesDict)
{
@@ -137,16 +155,7 @@ namespace OpenRA
{
// Define RequiresMod for map installer
RequiresMod = Game.CurrentMods.Keys.First();
// Add waypoint actors
foreach( var wp in yaml.NodesDict[ "Waypoints" ].NodesDict )
{
string[] loc = wp.Value.Value.Split( ',' );
var a = new ActorReference("mpspawn");
a.Add(new LocationInit(new int2( int.Parse( loc[ 0 ] ), int.Parse( loc[ 1 ] ) )));
Actors.Add(wp.Key, a);
}
var TopLeft = (int2)FieldLoader.GetValue( "", typeof(int2), yaml.NodesDict["TopLeft"].Value);
var BottomRight = (int2)FieldLoader.GetValue( "", typeof(int2), yaml.NodesDict["BottomRight"].Value);
Bounds = Rectangle.FromLTRB(TopLeft.X, TopLeft.Y, BottomRight.X, BottomRight.Y);
@@ -241,7 +250,7 @@ namespace OpenRA
FieldSaver.Save( p.Value ) ) ).ToList() ) );
root.Add( new MiniYamlNode( "Actors", null,
Actors.Select( x => new MiniYamlNode(
Actors.Value.Select( x => new MiniYamlNode(
x.Key,
x.Value.Save() ) ).ToList() ) );