Add optional use of a rally point to ProductionFromMapEdge
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@@ -22,11 +22,18 @@ namespace OpenRA.Mods.D2k.Traits
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public override object Create(ActorInitializer init) { return new ProductionFromMapEdge(init, this); }
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}
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class ProductionFromMapEdge : Production
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class ProductionFromMapEdge : Production, INotifyCreated
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{
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RallyPoint rp;
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public ProductionFromMapEdge(ActorInitializer init, ProductionInfo info)
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: base(init, info) { }
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void INotifyCreated.Created(Actor self)
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{
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rp = self.TraitOrDefault<RallyPoint>();
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}
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public override bool Produce(Actor self, ActorInfo producee, string factionVariant)
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{
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var location = self.World.Map.ChooseClosestEdgeCell(self.Location);
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@@ -37,7 +44,9 @@ namespace OpenRA.Mods.D2k.Traits
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if (aircraftInfo != null)
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pos += new WVec(0, 0, aircraftInfo.CruiseAltitude.Length);
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var initialFacing = self.World.Map.FacingBetween(location, self.Location, 0);
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var destination = rp != null ? rp.Location : self.Location;
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var initialFacing = self.World.Map.FacingBetween(location, destination, 0);
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self.World.AddFrameEndTask(w =>
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{
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@@ -56,13 +65,13 @@ namespace OpenRA.Mods.D2k.Traits
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var move = newUnit.TraitOrDefault<IMove>();
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if (move != null)
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newUnit.QueueActivity(move.MoveIntoWorld(newUnit, self.Location));
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newUnit.QueueActivity(move.MoveIntoWorld(newUnit, destination));
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newUnit.SetTargetLine(Target.FromCell(self.World, self.Location), Color.Green, false);
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newUnit.SetTargetLine(Target.FromCell(self.World, destination), Color.Green, false);
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if (!self.IsDead)
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foreach (var t in self.TraitsImplementing<INotifyProduction>())
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t.UnitProduced(self, newUnit, self.Location);
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t.UnitProduced(self, newUnit, destination);
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var notifyOthers = self.World.ActorsWithTrait<INotifyOtherProduction>();
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foreach (var notify in notifyOthers)
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