some progress on Repair

This commit is contained in:
Alli
2010-01-02 13:45:06 +13:00
parent d2be508523
commit 7a32619b9b
6 changed files with 108 additions and 0 deletions

View File

@@ -0,0 +1,41 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.GameRules;
using OpenRa.Game.Traits;
namespace OpenRa.Game.Orders
{
class RepairOrderGenerator : IOrderGenerator
{
public IEnumerable<Order> Order(int2 xy, MouseInput mi)
{
if (!mi.IsFake && mi.Button == MouseButton.Right)
{
Game.controller.CancelInputMode();
yield break;
}
var loc = mi.Location + Game.viewport.Location;
var underCursor = Game.FindUnits(loc, loc)
.Where(a => a.Owner == Game.LocalPlayer
&& a.traits.Contains<Building>()
&& a.Info.Selectable).FirstOrDefault();
var building = underCursor != null ? underCursor.Info as BuildingInfo : null;
if (building == null || !building.Repairable)
{
yield return new Order("NoRepair", Game.LocalPlayer.PlayerActor, null, int2.Zero, null);
yield break;
}
yield return new Order("Repair", underCursor, null, int2.Zero, null);
}
public void Tick() {}
public void Render() {}
}
}