Remove unused code from Minimap.cs.
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@@ -96,106 +96,6 @@ namespace OpenRA.Graphics
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return terrain;
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}
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public static Bitmap CustomTerrainBitmap(World world)
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{
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var map = world.Map;
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var b = map.Bounds;
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var size = Exts.NextPowerOf2(Math.Max(b.Width, b.Height));
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var bitmap = new Bitmap(size, size);
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var bitmapData = bitmap.LockBits(bitmap.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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var colors = (int*)bitmapData.Scan0;
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var stride = bitmapData.Stride / 4;
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for (var y = 0; y < b.Height; y++)
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{
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for (var x = 0; x < b.Width; x++)
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{
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var mapX = x + b.Left;
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var mapY = y + b.Top;
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var custom = map.CustomTerrain[new MPos(mapX, mapY)];
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if (custom == byte.MaxValue)
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continue;
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colors[y * stride + x] = world.TileSet[custom].Color.ToArgb();
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}
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}
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}
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bitmap.UnlockBits(bitmapData);
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return bitmap;
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}
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public static Bitmap ActorsBitmap(World world)
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{
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var map = world.Map;
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var b = map.Bounds;
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var size = Exts.NextPowerOf2(Math.Max(b.Width, b.Height));
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var bitmap = new Bitmap(size, size);
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var bitmapData = bitmap.LockBits(bitmap.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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unsafe
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{
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var colors = (int*)bitmapData.Scan0;
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var stride = bitmapData.Stride / 4;
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foreach (var t in world.ActorsWithTrait<IRadarSignature>())
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{
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if (!t.Actor.IsInWorld || world.FogObscures(t.Actor))
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continue;
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foreach (var cell in t.Trait.RadarSignatureCells(t.Actor))
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{
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var uv = cell.First.ToMPos(map);
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if (b.Contains(uv.U, uv.V))
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colors[(uv.V - b.Top) * stride + uv.U - b.Left] = cell.Second.ToArgb();
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}
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}
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}
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bitmap.UnlockBits(bitmapData);
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return bitmap;
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}
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public static Bitmap ShroudBitmap(World world)
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{
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var map = world.Map;
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var b = map.Bounds;
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var size = Exts.NextPowerOf2(Math.Max(b.Width, b.Height));
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var bitmap = new Bitmap(size, size);
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if (world.RenderPlayer == null)
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return bitmap;
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var bitmapData = bitmap.LockBits(bitmap.Bounds(),
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ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb);
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var shroud = Color.Black.ToArgb();
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var fog = Color.FromArgb(128, Color.Black).ToArgb();
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unsafe
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{
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var colors = (int*)bitmapData.Scan0;
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var stride = bitmapData.Stride / 4;
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var shroudObscured = world.ShroudObscuresTest;
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var fogObscured = world.FogObscuresTest;
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foreach (var uv in map.CellsInsideBounds.MapCoords)
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{
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var bitmapXy = new int2(uv.U - b.Left, uv.V - b.Top);
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if (shroudObscured(uv))
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colors[bitmapXy.Y * stride + bitmapXy.X] = shroud;
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else if (fogObscured(uv))
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colors[bitmapXy.Y * stride + bitmapXy.X] = fog;
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}
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}
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bitmap.UnlockBits(bitmapData);
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return bitmap;
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}
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public static Bitmap RenderMapPreview(TileSet tileset, Map map, bool actualSize)
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{
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return RenderMapPreview(tileset, map, map.Rules, actualSize);
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