Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable.
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@@ -22,7 +22,6 @@ namespace OpenRA.Traits
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{
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public readonly int HP = 0;
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public readonly ArmorType Armor = ArmorType.none;
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public readonly string[] TargetType = {"Ground"};
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}
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public class BuildingInfo : OwnedActorInfo, ITraitInfo
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