Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable.
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@@ -104,9 +104,9 @@ namespace OpenRA.Mods.RA
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yield break;
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}
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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.Where(a => a.Info.Traits.Contains<SelectableInfo>())
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.OrderByDescending(a => a.Info.Traits.Get<SelectableInfo>().Priority)
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var underCursor = world.FindUnitsAtMouse(mi.Location)
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//.Where(a => a.Info.Traits.Contains<SelectableInfo>())
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.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
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.FirstOrDefault();
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if (mi.Button == MouseButton.Right && underCursor == null)
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