Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable.

This commit is contained in:
Paul Chote
2010-07-28 22:57:14 +12:00
parent f9f6720437
commit 7a4fa93ce9
15 changed files with 91 additions and 58 deletions

View File

@@ -119,8 +119,8 @@ namespace OpenRA
return null;
var underCursor = World.FindUnitsAtMouse(mi.Location)
.Where(a => a.Info.Traits.Contains<SelectableInfo>())
.OrderByDescending(a => a.Info.Traits.Get<SelectableInfo>().Priority)
//.Where(a => a.Info.Traits.Contains<SelectableInfo>())
.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
.FirstOrDefault();
return traits.WithInterface<IIssueOrder>()

View File

@@ -228,6 +228,7 @@
<Compile Include="Widgets\ViewportScrollControllerWidget.cs" />
<Compile Include="Traits\Player\DeveloperMode.cs" />
<Compile Include="Traits\RevealsShroud.cs" />
<Compile Include="Traits\Targetable.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -22,7 +22,6 @@ namespace OpenRA.Traits
{
public readonly int HP = 0;
public readonly ArmorType Armor = ArmorType.none;
public readonly string[] TargetType = {"Ground"};
}
public class BuildingInfo : OwnedActorInfo, ITraitInfo

View File

@@ -0,0 +1,26 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Drawing;
using OpenRA.Graphics;
using System.Linq;
namespace OpenRA.Traits
{
public class TargetableInfo : TraitInfo<Targetable>
{
public readonly string[] TargetTypes = {};
}
public class Targetable
{
}
}

View File

@@ -14,6 +14,7 @@ using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Orders;
using OpenRA.Traits;
using System.Collections.Generic;
namespace OpenRA.Widgets
{
@@ -36,7 +37,7 @@ namespace OpenRA.Widgets
Game.Renderer.LineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
Game.Renderer.LineRenderer.DrawLine(a, a + c, Color.White, Color.White);
foreach (var u in world.SelectActorsInBox(selbox.Value.First, selbox.Value.Second))
foreach (var u in SelectActorsInBox(world, selbox.Value.First, selbox.Value.Second))
world.WorldRenderer.DrawSelectionBox(u, Color.Yellow);
Game.Renderer.LineRenderer.Flush();
@@ -60,7 +61,7 @@ namespace OpenRA.Widgets
{
if (world.OrderGenerator is UnitOrderGenerator)
{
var newSelection = Game.world.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy);
var newSelection = SelectActorsInBox(world, Game.CellSize * dragStart, Game.CellSize * xy);
world.Selection.Combine(world, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
}
@@ -170,6 +171,17 @@ namespace OpenRA.Widgets
Game.viewport.Center(world.Selection.Actors);
}
IEnumerable<Actor> SelectActorsInBox(World world, float2 a, float2 b)
{
return world.FindUnits(a, b)
.Where( x => x.traits.Contains<Selectable>() && x.IsVisible() )
.GroupBy(x => (x.Owner == world.LocalPlayer) ? x.Info.Traits.Get<SelectableInfo>().Priority : 0)
.OrderByDescending(g => g.Key)
.Select( g => g.AsEnumerable() )
.DefaultIfEmpty( new Actor[] {} )
.FirstOrDefault();
}
public override Widget Clone() { return new WorldInteractionControllerWidget(this); }
}
}

View File

@@ -82,17 +82,6 @@ namespace OpenRA
yield return new int2(i, j);
}
public static IEnumerable<Actor> SelectActorsInBox(this World world, float2 a, float2 b)
{
return world.FindUnits(a, b)
.Where( x => x.traits.Contains<Selectable>() && x.IsVisible() )
.GroupBy(x => (x.Owner == world.LocalPlayer) ? x.Info.Traits.Get<SelectableInfo>().Priority : 0)
.OrderByDescending(g => g.Key)
.Select( g => g.AsEnumerable() )
.DefaultIfEmpty( new Actor[] {} )
.FirstOrDefault();
}
public static string GetTerrainType(this World world, int2 cell)
{
var custom = world.Map.CustomTerrain[cell.X, cell.Y];

View File

@@ -167,13 +167,11 @@ namespace OpenRA.Mods.RA
|| (weapon.ValidTargets.Contains("Water") &&
Game.world.GetTerrainType(Util.CellContaining(target.CenterLocation)) == "Water"); // even bigger hack!
var ownedInfo = target.Actor.Info.Traits.GetOrDefault<OwnedActorInfo>();
if (!weapon.ValidTargets.Intersect(ownedInfo.TargetType).Any())
var targetable = target.Actor.Info.Traits.GetOrDefault<TargetableInfo>();
if (targetable == null || !weapon.ValidTargets.Intersect(targetable.TargetTypes).Any())
return false;
var ownedInfo = target.Actor.Info.Traits.GetOrDefault<OwnedActorInfo>();
if (weapon.Warheads.All( w => w.EffectivenessAgainst(ownedInfo.Armor) <= 0))
return false;

View File

@@ -105,8 +105,8 @@ namespace OpenRA.Mods.RA
}
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Info.Traits.Contains<SelectableInfo>())
.OrderByDescending(a => a.Info.Traits.Get<SelectableInfo>().Priority)
//.Where(a => a.Info.Traits.Contains<SelectableInfo>())
.OrderByDescending(a => a.Info.Traits.Contains<SelectableInfo>() ? a.Info.Traits.Get<SelectableInfo>().Priority : int.MinValue)
.FirstOrDefault();
if (mi.Button == MouseButton.Right && underCursor == null)

View File

@@ -165,8 +165,6 @@ BRIDGE1:
Building:
Footprint: ____ ____ ____ ____
Dimensions: 4,4
# Selectable:
# Bounds: 96,96
BRIDGE2:
Inherits: ^Bridge
@@ -176,8 +174,6 @@ BRIDGE2:
Building:
Footprint: _____ _____ _____ _____ _____
Dimensions: 5,5
# Selectable:
# Bounds: 120,120
BRIDGE3:
Inherits: ^Bridge
@@ -187,8 +183,6 @@ BRIDGE3:
Building:
Footprint: ______ ______ ______ ______ ______
Dimensions: 6,5
# Selectable:
# Bounds: 144,120
BRIDGE4:
Inherits: ^Bridge
@@ -198,5 +192,3 @@ BRIDGE4:
Building:
Footprint: ______ ______ ______ ______
Dimensions: 6,4
# Selectable:
# Bounds: 144,96

View File

@@ -7,6 +7,8 @@
TerrainSpeeds: 60%, 40%, 100%, 0%, 0%, 0%, 0%, 50%, 40%, 0%
Selectable:
Voice: VehicleVoice
Targetable:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
@@ -26,6 +28,8 @@
TerrainSpeeds: 80%, 70%, 100%, 0%, 0%, 0%, 0%, 70%, 70%, 0%
Selectable:
Voice: VehicleVoice
Targetable:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
@@ -38,7 +42,8 @@
^Helicopter:
Category: Plane
Unit:
TargetType: Air
Targetable:
TargetTypes: Air
Selectable:
Voice: VehicleVoice
HiddenUnderFog:
@@ -60,6 +65,8 @@
TerrainSpeeds: 90%, 80%, 100%, 0%, 0%, 0%, 0%, 90%, 80%, 0%
Selectable:
Voice: GenericVoice
Targetable:
TargetTypes: Ground
RenderInfantry:
AutoTarget:
Passenger:
@@ -73,9 +80,10 @@
^Plane:
Category: Plane
Unit:
TargetType: Air
Selectable:
Voice: GenericVoice
Targetable:
TargetTypes: Air
HiddenUnderFog:
GainsExperience:
GivesExperience:
@@ -85,6 +93,8 @@
Category: Building
Selectable:
Priority: 3
Targetable:
TargetTypes: Ground
Building:
Dimensions: 1,1
Footprint: x
@@ -186,11 +196,10 @@
Category: Building
Valued:
Description: Bridge
Selectable:
Bounds: 96,96
Targetable:
TargetTypes: Ground, Water
BelowUnits:
Building:
TargetType: Ground, Water
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud
Footprint: ______ ______ ______ ______

View File

@@ -463,7 +463,6 @@ C17:
LZRange: 1
Inherits: ^Plane
Unit:
TargetType: Special
HP: 25
Armor: light
ROT: 5
@@ -475,6 +474,7 @@ C17:
Passengers: 10
Invulnerable:
-Selectable:
-Targetable:
-GainsExperience:
A10:

View File

@@ -164,8 +164,7 @@ BRIDGE1:
Building:
Footprint: _____ _____ _____
Dimensions: 5,3
# Selectable:
# Bounds: 120,48
BRIDGE2:
Inherits: ^Bridge
Bridge:
@@ -175,5 +174,3 @@ BRIDGE2:
Building:
Footprint: _____ _____
Dimensions: 5,2
# Selectable:
# Bounds: 120,48

View File

@@ -8,6 +8,8 @@
TerrainSpeeds: 60%, 40%, 100%, 0%, 0%, 0%, 0%, 90%, 40%, 0%
Selectable:
Voice: VehicleVoice
Targetable:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
@@ -27,6 +29,8 @@
TerrainSpeeds: 80%, 70%, 100%, 0%, 0%, 0%, 0%, 90%, 70%, 0%
Selectable:
Voice: VehicleVoice
Targetable:
TargetTypes: Ground
Repairable:
Chronoshiftable:
Passenger:
@@ -48,6 +52,8 @@
TerrainSpeeds: 90%, 80%, 100%, 0%, 0%, 0%, 0%, 100%, 80%, 0%
Selectable:
Voice: GenericVoice
Targetable:
TargetTypes: Ground
RenderInfantry:
AutoTarget:
Passenger:
@@ -60,12 +66,13 @@
^Ship:
Category: Ship
Unit:
TargetType: Ground, Water
Mobile:
TerrainTypes: Clear, Rough, Road, Tree, Water, Rock, Wall, Ore, Beach, River
TerrainSpeeds: 0%, 0%, 0%, 0%, 100%, 0%, 0%, 0%, 0%, 0%
Selectable:
Voice: ShipVoice
Targetable:
TargetTypes: Ground, Water
HiddenUnderFog:
GainsExperience:
GivesExperience:
@@ -74,9 +81,10 @@
^Plane:
Category: Plane
Unit:
TargetType: Air
Selectable:
Voice: GenericVoice
Targetable:
TargetTypes: Air
HiddenUnderFog:
GainsExperience:
GivesExperience:
@@ -86,6 +94,8 @@
Category: Building
Selectable:
Priority: 3
Targetable:
TargetTypes: Ground
Building:
Dimensions: 1,1
Footprint: x
@@ -114,6 +124,8 @@
Range: 8
Selectable:
Priority: 1
Targetable:
TargetTypes: Ground
RenderBuildingWall:
HasMakeAnimation: false
Palette: terrain
@@ -154,7 +166,6 @@
Speed: 0
HP: 140
Armor: Heavy
TargetType: Special
Husk:
Selectable:
Priority: -1
@@ -165,11 +176,10 @@
Category: Building
Valued:
Description: Bridge
# Selectable:
# Bounds: 96,48
BelowUnits:
Targetable:
TargetTypes: Ground, Water
Building:
TargetType: Ground, Water
Footprint: ____ ____
Dimensions: 4,2
HP: 1000

View File

@@ -59,8 +59,9 @@ SPEN:
Description: Sub Pen
LongDesc: Produces and repairs submarines and \ntransports
Hotkey: s
Targetable:
TargetTypes: Ground, Water
Building:
TargetType: Ground, Water
Power: -30
Footprint: xxx xxx xxx
Dimensions: 3,3
@@ -89,8 +90,9 @@ SYRD:
Description: Shipyard
LongDesc: Produces and repairs ships
Hotkey: s
Targetable:
TargetTypes: Ground, Water
Building:
TargetType: Ground, Water
Power: -30
Footprint: xxx xxx xxx
Dimensions: 3,3
@@ -794,8 +796,9 @@ SYRF:
# Description: Fake Shipyard
# LongDesc: Looks like a Shipyard
# Hotkey: z
Targetable:
TargetTypes: Ground, Water
Building:
TargetType: Ground, Water
Power: -2
Footprint: xxx xxx xxx
Dimensions: 3,3
@@ -813,8 +816,9 @@ SYRF:
SPEF:
Inherits: ^Building
Targetable:
TargetTypes: Ground, Water
Building:
TargetType: Ground, Water
Power: -2
Footprint: xxx xxx xxx
Dimensions: 3,3

View File

@@ -185,7 +185,6 @@ MINP:
AvoidFriendly: yes
Unit:
HP: 1
TargetType: special
RenderUnit:
BelowUnits:
InvisibleToOthers:
@@ -198,7 +197,6 @@ MINV:
AvoidFriendly: yes
Unit:
HP: 1
TargetType: special
RenderUnit:
BelowUnits:
InvisibleToOthers:
@@ -252,14 +250,12 @@ CAMERA:
Aircraft:
Unit:
HP:1000
TargetType: special
RevealsShroud:
Range: 10
FLARE:
Unit:
HP:1000
TargetType: special
RevealsShroud:
Range: 3
RenderFlare: