Move MapVisibility to MapPreview.
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@@ -255,7 +255,7 @@ namespace OpenRA.Widgets
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if (string.IsNullOrEmpty(initialUid) || Game.ModData.MapCache[initialUid].Status != MapStatus.Available)
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{
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var selected = Game.ModData.MapCache.Where(x => x.SuitableForInitialMap).RandomOrDefault(Game.CosmeticRandom) ??
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Game.ModData.MapCache.First(m => m.Status == MapStatus.Available && m.Map.Visibility.HasFlag(MapVisibility.Lobby));
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Game.ModData.MapCache.First(m => m.Status == MapStatus.Available && m.Visibility.HasFlag(MapVisibility.Lobby));
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return selected.Uid;
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}
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