Move MapVisibility to MapPreview.
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@@ -143,7 +143,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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void RefreshMaps(MapClassification tab, MapVisibility filter)
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{
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tabMaps[tab] = Game.ModData.MapCache.Where(m => m.Status == MapStatus.Available &&
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m.Class == tab && (m.Map.Visibility & filter) != 0).ToArray();
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m.Class == tab && (m.Visibility & filter) != 0).ToArray();
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}
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void SetupMapTab(MapClassification tab, MapVisibility filter, string tabButtonName, string tabContainerName, ScrollItemWidget itemTemplate)
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