notifications (formerly EVAalerts) centralized and race specific

outsourced into notifications.yaml
triggered with PlayNotification(...)

(v2: less redundant code for PlayVoice/Notifications)

added harvester under attack and battlecontrol terminated
This commit is contained in:
Matthias Mailänder
2012-06-28 19:52:25 +02:00
committed by Chris Forbes
parent 5fee165692
commit 7a578a0679
40 changed files with 271 additions and 219 deletions

View File

@@ -20,7 +20,8 @@ namespace OpenRA
{
public static Dictionary<string, ActorInfo> Info;
public static Dictionary<string, WeaponInfo> Weapons;
public static Dictionary<string, VoiceInfo> Voices;
public static Dictionary<string, SoundInfo> Voices;
public static Dictionary<string, SoundInfo> Notifications;
public static Dictionary<string, MusicInfo> Music;
public static Dictionary<string, string> Movies;
public static Dictionary<string, TileSet> TileSets;
@@ -30,7 +31,8 @@ namespace OpenRA
// Added support to extend the list of rules (add it to m.LocalRules)
Info = LoadYamlRules(m.Rules, map.Rules, (k, y) => new ActorInfo(k.Key.ToLowerInvariant(), k.Value, y));
Weapons = LoadYamlRules(m.Weapons, map.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
Voices = LoadYamlRules(m.Voices, map.Voices, (k, _) => new VoiceInfo(k.Value));
Voices = LoadYamlRules(m.Voices, map.Voices, (k, _) => new SoundInfo(k.Value));
Notifications = LoadYamlRules(m.Notifications, map.Notifications, (k, _) => new SoundInfo(k.Value));
Music = LoadYamlRules(m.Music, new List<MiniYamlNode>(), (k, _) => new MusicInfo(k.Key, k.Value));
Movies = LoadYamlRules(m.Movies, new List<MiniYamlNode>(), (k, v) => k.Value.Value);

View File

@@ -1,4 +1,4 @@
#region Copyright & License Information
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
@@ -15,11 +15,12 @@ using OpenRA.FileFormats;
namespace OpenRA.GameRules
{
public class VoiceInfo
public class SoundInfo
{
[FieldLoader.Ignore] public readonly Dictionary<string,string[]> Variants;
[FieldLoader.Ignore] public readonly Dictionary<string,string[]> Prefixes;
[FieldLoader.Ignore] public readonly Dictionary<string,string[]> Voices;
[FieldLoader.Ignore] public readonly Dictionary<string,string[]> Notifications;
public readonly string DefaultVariant = ".aud" ;
public readonly string DefaultPrefix = "" ;
public readonly string[] DisableVariants = { };
@@ -34,31 +35,28 @@ namespace OpenRA.GameRules
: new Dictionary<string, string[]>();
}
public readonly OpenRA.FileFormats.Lazy<Dictionary<string, VoicePool>> Pools;
public readonly OpenRA.FileFormats.Lazy<Dictionary<string, SoundPool>> VoicePools;
public readonly OpenRA.FileFormats.Lazy<Dictionary<string, SoundPool>> NotificationsPools;
public VoiceInfo( MiniYaml y )
public SoundInfo( MiniYaml y )
{
FieldLoader.Load( this, y );
Variants = Load(y, "Variants");
Prefixes = Load(y, "Prefixes");
Voices = Load(y, "Voices");
Notifications = Load(y, "Notifications");
if (!Voices.ContainsKey("Attack"))
Voices.Add("Attack", Voices["Move"]);
if (!Voices.ContainsKey("AttackMove"))
Voices.Add("AttackMove", Voices["Move"]);
Pools = Lazy.New(() => Voices.ToDictionary( a => a.Key, a => new VoicePool(a.Value) ));
VoicePools = Lazy.New(() => Voices.ToDictionary( a => a.Key, a => new SoundPool(a.Value) ));
NotificationsPools = Lazy.New(() => Notifications.ToDictionary( a => a.Key, a => new SoundPool(a.Value) ));
}
}
public class VoicePool
public class SoundPool
{
readonly string[] clips;
readonly List<string> liveclips = new List<string>();
public VoicePool(params string[] clips)
public SoundPool(params string[] clips)
{
this.clips = clips;
}