notifications (formerly EVAalerts) centralized and race specific
outsourced into notifications.yaml triggered with PlayNotification(...) (v2: less redundant code for PlayVoice/Notifications) added harvester under attack and battlecontrol terminated
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committed by
Chris Forbes
parent
5fee165692
commit
7a578a0679
@@ -20,7 +20,8 @@ namespace OpenRA
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{
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public static Dictionary<string, ActorInfo> Info;
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public static Dictionary<string, WeaponInfo> Weapons;
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public static Dictionary<string, VoiceInfo> Voices;
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public static Dictionary<string, SoundInfo> Voices;
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public static Dictionary<string, SoundInfo> Notifications;
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public static Dictionary<string, MusicInfo> Music;
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public static Dictionary<string, string> Movies;
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public static Dictionary<string, TileSet> TileSets;
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@@ -30,7 +31,8 @@ namespace OpenRA
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// Added support to extend the list of rules (add it to m.LocalRules)
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Info = LoadYamlRules(m.Rules, map.Rules, (k, y) => new ActorInfo(k.Key.ToLowerInvariant(), k.Value, y));
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Weapons = LoadYamlRules(m.Weapons, map.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
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Voices = LoadYamlRules(m.Voices, map.Voices, (k, _) => new VoiceInfo(k.Value));
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Voices = LoadYamlRules(m.Voices, map.Voices, (k, _) => new SoundInfo(k.Value));
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Notifications = LoadYamlRules(m.Notifications, map.Notifications, (k, _) => new SoundInfo(k.Value));
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Music = LoadYamlRules(m.Music, new List<MiniYamlNode>(), (k, _) => new MusicInfo(k.Key, k.Value));
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Movies = LoadYamlRules(m.Movies, new List<MiniYamlNode>(), (k, v) => k.Value.Value);
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@@ -1,4 +1,4 @@
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#region Copyright & License Information
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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@@ -15,11 +15,12 @@ using OpenRA.FileFormats;
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namespace OpenRA.GameRules
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{
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public class VoiceInfo
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public class SoundInfo
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{
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[FieldLoader.Ignore] public readonly Dictionary<string,string[]> Variants;
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[FieldLoader.Ignore] public readonly Dictionary<string,string[]> Prefixes;
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[FieldLoader.Ignore] public readonly Dictionary<string,string[]> Voices;
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[FieldLoader.Ignore] public readonly Dictionary<string,string[]> Notifications;
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public readonly string DefaultVariant = ".aud" ;
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public readonly string DefaultPrefix = "" ;
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public readonly string[] DisableVariants = { };
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@@ -34,31 +35,28 @@ namespace OpenRA.GameRules
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: new Dictionary<string, string[]>();
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}
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public readonly OpenRA.FileFormats.Lazy<Dictionary<string, VoicePool>> Pools;
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public readonly OpenRA.FileFormats.Lazy<Dictionary<string, SoundPool>> VoicePools;
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public readonly OpenRA.FileFormats.Lazy<Dictionary<string, SoundPool>> NotificationsPools;
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public VoiceInfo( MiniYaml y )
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public SoundInfo( MiniYaml y )
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{
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FieldLoader.Load( this, y );
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Variants = Load(y, "Variants");
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Prefixes = Load(y, "Prefixes");
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Voices = Load(y, "Voices");
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Notifications = Load(y, "Notifications");
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if (!Voices.ContainsKey("Attack"))
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Voices.Add("Attack", Voices["Move"]);
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if (!Voices.ContainsKey("AttackMove"))
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Voices.Add("AttackMove", Voices["Move"]);
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Pools = Lazy.New(() => Voices.ToDictionary( a => a.Key, a => new VoicePool(a.Value) ));
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VoicePools = Lazy.New(() => Voices.ToDictionary( a => a.Key, a => new SoundPool(a.Value) ));
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NotificationsPools = Lazy.New(() => Notifications.ToDictionary( a => a.Key, a => new SoundPool(a.Value) ));
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}
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}
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public class VoicePool
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public class SoundPool
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{
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readonly string[] clips;
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readonly List<string> liveclips = new List<string>();
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public VoicePool(params string[] clips)
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public SoundPool(params string[] clips)
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{
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this.clips = clips;
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}
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