notifications (formerly EVAalerts) centralized and race specific
outsourced into notifications.yaml triggered with PlayNotification(...) (v2: less redundant code for PlayVoice/Notifications) added harvester under attack and battlecontrol terminated
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committed by
Chris Forbes
parent
5fee165692
commit
7a578a0679
@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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// TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions
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Action onQuit = () =>
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{
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Sound.Play("batlcon1.aud");
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Sound.PlayNotification(null, "Speech", "Leave", null);
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resumeDisabled = true;
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Game.RunAfterDelay(1200, () => mpe.Fade(CncMenuPaletteEffect.EffectType.Black));
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Game.RunAfterDelay(1200 + 40 * mpe.Info.FadeLength, () =>
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