notifications (formerly EVAalerts) centralized and race specific

outsourced into notifications.yaml
triggered with PlayNotification(...)

(v2: less redundant code for PlayVoice/Notifications)

added harvester under attack and battlecontrol terminated
This commit is contained in:
Matthias Mailänder
2012-06-28 19:52:25 +02:00
committed by Chris Forbes
parent 5fee165692
commit 7a578a0679
40 changed files with 271 additions and 219 deletions

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
// TODO: Create a mechanism to do things like this cleaner. Also needed for scripted missions
Action onQuit = () =>
{
Sound.Play("batlcon1.aud");
Sound.PlayNotification(null, "Speech", "Leave", null);
resumeDisabled = true;
Game.RunAfterDelay(1200, () => mpe.Fade(CncMenuPaletteEffect.EffectType.Black));
Game.RunAfterDelay(1200 + 40 * mpe.Info.FadeLength, () =>